pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h
, without external dependencies.
Please see https://pocketpy.dev for details and try the following resources.
- Live Python Demo: Python REPL of the latest version
- Live C++ Examples: Common usage of pkpy in C++
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
- Windows 64-bit
- Linux 64-bit / 32-bit
- macOS 64-bit
- Android 64-bit / 32-bit
- iOS 64-bit
- Emscripten 32-bit
- Raspberry Pi OS 64-bit
You have two options to integrate pkpy into your project.
Download the pocketpy.h
on our GitHub Release page.
And #include
it in your project. The header can only be included once.
Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:
add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)
if(EMSCRIPTEN)
# exceptions must be enabled for emscripten
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()
See CMakeLists.txt for details.
It is safe to use main
branch in production if CI badge is green.
To compile it with your project, these flags must be set:
--std=c++17
flag must be set- RTTI must be enabled
- Exception must be enabled
- For MSVC,
/utf-8
flag must be set
For development build, use this snippet.
# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyObject* result = vm->eval("sum(a)");
std::cout << "Sum of the list: "<< py_cast<int>(vm, result) << std::endl; // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyObject* f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << "Sum of 2 variables: "<< py_cast<int>(vm, result) << std::endl; // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Check this Cheatsheet for a quick overview of the supported features.
Name | Example | Supported |
---|---|---|
If Else | if..else..elif |
✅ |
Loop | for/while/break/continue |
✅ |
Function | def f(x,*args,y=1): |
✅ |
Subclass | class A(B): |
✅ |
List | [1, 2, 'a'] |
✅ |
ListComp | [i for i in range(5)] |
✅ |
Slice | a[1:2], a[:2], a[1:] |
✅ |
Tuple | (1, 2, 'a') |
✅ |
Dict | {'a': 1, 'b': 2} |
✅ |
F-String | f'value is {x}' |
✅ |
Unpacking | a, b = 1, 2 |
✅ |
Star Unpacking | a, *b = [1, 2, 3] |
✅ |
Exception | raise/try..catch..finally |
✅ |
Dynamic Code | eval()/exec() |
✅ |
Reflection | hasattr()/getattr()/setattr() |
✅ |
Import | import/from..import |
✅ |
Context Block | with <expr> as <id>: |
✅ |
Type Annotation | def f(a:int, b:float=1) |
✅ |
Generator | yield i |
✅ |
Decorator | @cache |
✅ |
Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.
See https://pocketpy.dev/performance/ for details.
And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.
name | version | time | file |
---|---|---|---|
c++ | gnu++11 | 0.104s ■□□□□□□□□□□□□□□□ |
benchmarks/primes.cpp |
lua | 5.3.3 | 1.576s ■■■■■■■■■□□□□□□□ |
benchmarks/primes.lua |
pkpy | 1.2.7 | 2.385s ■■■■■■■■■■■■■□□□ |
benchmarks/primes.py |
cpython | 3.8.10 | 2.871s ■■■■■■■■■■■■■■■■ |
benchmarks/primes.py |
Description | |
---|---|
TIC-80 | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
MiniPythonIDE | A python ide base on pocketpy |
py-js | Python3 externals for Max / MSP |
crescent | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
Submit a pull request to add your project here.
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
If you find pkpy useful, consider star this repository (●'◡'●)
You can sponsor this project via these ways.
Your sponsorship will help us develop pkpy continuously.
-
The official implementation of Python programming language.
-
An excellent learning material. It illustrates how Python's virtual machine works.