Flutter GraphView is used to display data in graph structures. It can display Tree layout, Directed and Layered graph. Useful for Family Tree, Hierarchy View.
The library is designed to support different graph layouts and currently works excellent with small graphs.
You can have a look at the flutter web implementation here: http://graphview.surge.sh/
Uses Walker's algorithm with Buchheim's runtime improvements (BuchheimWalkerAlgorithm
class). Supports different orientations. All you have to do is using the BuchheimWalkerConfiguration.orientation
with either ORIENTATION_LEFT_RIGHT
, ORIENTATION_RIGHT_LEFT
, ORIENTATION_TOP_BOTTOM
and
ORIENTATION_BOTTOM_TOP
(default). Furthermore parameters like sibling-, level-, subtree separation can be set.
Useful for: Family Tree, Hierarchy View, Flutter Widget Tree,
Directed graph drawing by simulating attraction/repulsion forces. For this the algorithm by Fruchterman and Reingold (FruchtermanReingoldAlgorithm
class) was implemented.
Useful for: Social network, Mind Map, Cluster, Graphs, Intercity Road Network,
Algorithm from Sugiyama et al. for drawing multilayer graphs, taking advantage of the hierarchical structure of the graph (SugiyamaAlgorithm class). You can also set the parameters for node and level separation using the SugiyamaConfiguration. Supports different orientations. All you have to do is using the SugiyamaConfiguration.orientation
with either ORIENTATION_LEFT_RIGHT
, ORIENTATION_RIGHT_LEFT
, ORIENTATION_TOP_BOTTOM
and ORIENTATION_BOTTOM_TOP
(default).
Useful for: Hierarchical Graph which it can have weird edges/multiple paths
Currently GraphView must be used together with a Zoom Engine like InteractiveViewer. To change the zoom values just use the different attributes described in the InteractiveViewer class.
To create a graph, we need to instantiate the Graph
class. Then we need to pass the layout and also optional the edge renderer.
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) => MaterialApp(
home: TreeViewPage(),
);
}
class TreeViewPage extends StatefulWidget {
@override
_TreeViewPageState createState() => _TreeViewPageState();
}
class _TreeViewPageState extends State<TreeViewPage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisSize: MainAxisSize.max,
children: [
Wrap(
children: [
Container(
width: 100,
child: TextFormField(
initialValue: builder.siblingSeparation.toString(),
decoration: InputDecoration(labelText: "Sibling Separation"),
onChanged: (text) {
builder.siblingSeparation = int.tryParse(text) ?? 100;
this.setState(() {});
},
),
),
Container(
width: 100,
child: TextFormField(
initialValue: builder.levelSeparation.toString(),
decoration: InputDecoration(labelText: "Level Separation"),
onChanged: (text) {
builder.levelSeparation = int.tryParse(text) ?? 100;
this.setState(() {});
},
),
),
Container(
width: 100,
child: TextFormField(
initialValue: builder.subtreeSeparation.toString(),
decoration: InputDecoration(labelText: "Subtree separation"),
onChanged: (text) {
builder.subtreeSeparation = int.tryParse(text) ?? 100;
this.setState(() {});
},
),
),
Container(
width: 100,
child: TextFormField(
initialValue: builder.orientation.toString(),
decoration: InputDecoration(labelText: "Orientation"),
onChanged: (text) {
builder.orientation = int.tryParse(text) ?? 100;
this.setState(() {});
},
),
),
ElevatedButton(
onPressed: () {
final node12 = Node.Id(r.nextInt(100));
var edge = graph.getNodeAtPosition(r.nextInt(graph.nodeCount()));
print(edge);
graph.addEdge(edge, node12);
setState(() {});
},
child: Text("Add"),
)
],
),
Expanded(
child: InteractiveViewer(
constrained: false,
boundaryMargin: EdgeInsets.all(100),
minScale: 0.01,
maxScale: 5.6,
child: GraphView(
graph: graph,
algorithm: BuchheimWalkerAlgorithm(builder, TreeEdgeRenderer(builder)),
paint: Paint()
..color = Colors.green
..strokeWidth = 1
..style = PaintingStyle.stroke,
builder: (Node node) {
// I can decide what widget should be shown here based on the id
var a = node.key.value as int;
return rectangleWidget(a);
},
)),
),
],
));
}
Random r = Random();
Widget rectangleWidget(int a) {
return InkWell(
onTap: () {
print('clicked');
},
child: Container(
padding: EdgeInsets.all(16),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(4),
boxShadow: [
BoxShadow(color: Colors.blue[100], spreadRadius: 1),
],
),
child: Text('Node ${a}')),
);
}
final Graph graph = Graph()..isTree = true;
BuchheimWalkerConfiguration builder = BuchheimWalkerConfiguration();
@override
void initState() {
final node1 = Node.Id(1);
final node2 = Node.Id(2);
final node3 = Node.Id(3);
final node4 = Node.Id(4);
final node5 = Node.Id(5);
final node6 = Node.Id(6);
final node8 = Node.Id(7);
final node7 = Node.Id(8);
final node9 = Node.Id(9);
final node10 = Node.Id(10);
final node11 = Node.Id(11);
final node12 = Node.Id(12);
graph.addEdge(node1, node2);
graph.addEdge(node1, node3, paint: Paint()..color = Colors.red);
graph.addEdge(node1, node4, paint: Paint()..color = Colors.blue);
graph.addEdge(node2, node5);
graph.addEdge(node2, node6);
graph.addEdge(node6, node7, paint: Paint()..color = Colors.red);
graph.addEdge(node6, node8, paint: Paint()..color = Colors.red);
graph.addEdge(node4, node9);
graph.addEdge(node4, node10, paint: Paint()..color = Colors.black);
graph.addEdge(node4, node11, paint: Paint()..color = Colors.red);
graph.addEdge(node11, node12);
builder
..siblingSeparation = (100)
..levelSeparation = (150)
..subtreeSeparation = (150)
..orientation = (BuchheimWalkerConfiguration.ORIENTATION_TOP_BOTTOM);
}
}
You can use any widget inside the node:
Node node = Node.Id(fromNodeId) ;
builder: (Node node) {
// I can decide what widget should be shown here based on the id
var a = node.key.value as int;
if(a ==2)
return rectangleWidget(a);
else
return circleWidget(a);
},
You can specify the edge color and thickness by using a custom paint
getGraphView() {
return GraphView(
graph: graph,
algorithm: SugiyamaAlgorithm(builder),
paint: Paint()..color = Colors.green..strokeWidth = 1..style = PaintingStyle.stroke,
);
}
Add an additional parameter paint. Applicable for ArrowEdgeRenderer for now.
var a = Node();
var b = Node();
graph.addEdge(a, b, paint: Paint()..color = Colors.red);
You can focus on a specific node. This will allow scrolling to that node in the future, but for now , using it we can drag a node with realtime updates in force directed graph
onPanUpdate: (details) {
var x = details.globalPosition.dx;
var y = details.globalPosition.dy;
setState(() {
builder.setFocusedNode(graph.getNodeAtPosition(i));
graph.getNodeAtPosition(i).position = Offset(x,y);
});
},
The code is there but not enabled yet due to dart null safety migration being more important
Now its a bit easy to use Ids to extract info from any json to Graph Object
For example, if the json is like this:
var json = {
"nodes": [
{"id": 1, "label": 'circle'},
{"id": 2, "label": 'ellipse'},
{"id": 3, "label": 'database'},
{"id": 4, "label": 'box'},
{"id": 5, "label": 'diamond'},
{"id": 6, "label": 'dot'},
{"id": 7, "label": 'square'},
{"id": 8, "label": 'triangle'},
],
"edges": [
{"from": 1, "to": 2},
{"from": 2, "to": 3},
{"from": 2, "to": 4},
{"from": 2, "to": 5},
{"from": 5, "to": 6},
{"from": 5, "to": 7},
{"from": 6, "to": 8}
]
};
Step 1, add the edges by using ids
edges.forEach((element) {
var fromNodeId = element['from'];
var toNodeId = element['to'];
graph.addEdge(Node.Id(fromNodeId), Node.Id(toNodeId));
});
Step 2: Then using builder and find the nodeValues from the json using id and then set the value of that.
builder: (Node node) {
// I can decide what widget should be shown here based on the id
var a = node.key.value as int;
var nodes = json['nodes'];
var nodeValue = nodes.firstWhere((element) => element['id'] == a);
return rectangleWidget(nodeValue['label'] as String);
},
You can use any widget inside the node:
Node node = Node(getNodeText);
getNodeText() {
return Container(
padding: EdgeInsets.all(16),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(4),
boxShadow: [
BoxShadow(color: Colors.blue[100], spreadRadius: 1),
],
),
child: Text("Node ${n++}"));
}
This library is basically a dart representation of the excellent Android Library GraphView by Team-Blox
I would like to thank them for open sourcing their code for which reason I was able to port their code to dart and use for flutter.
- Add nodeOnTap
- Add Layered Graph
- [] Use a builder pattern to draw items on demand.
- [] Animations
- [] Dynamic Node Position update for directed graph
MIT License
Copyright (c) 2020 Nabil Mosharraf
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.