jestima / eScout

Y3S1 Project - eScout - Universidade Europeia

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eScout

Y3S1 Project - eScout - Universidade Europeia

Executive Summary

Esports have been growing in Portugal for the past few years, and with this growth the attention to competitive esports as also increased. More and more organizations are showing interest in entering this world increasing the need of new players on a more professional level. We believe that many who are willing to take this step but do not have the visibility needed to make themselves known. With that in mind and with nothing related to this in Portugal, we decided to create the eScout platform. It is aimed at both casual and professional players, event organizers and teams interested in becoming part of the esports world.

Our platform allows players to share their highlights with other users in order to make them, through a rating system, relevant enough to get the attention of scouts belonging to teams looking for players. The platform also integrates a messaging system that enables communication between the various entities. Additionally, it is possible for Event Organizers to create and showcase their events that will appear next to a map for all users.

A market study was created to evaluate market competition. We analyzed four platforms that are already in the market, the first two related to esports (Challengermode and FaceIT) and the other two related to sports but with features that could be adapted to esports.


LEAN Canvas


Market Analysis


Scenarios


Main Scenario: The scout gets in touch with the player after evaluating one or more of this highlights

  • The player uploads videos to his profile to highlight his individual skills. All videos will be displayed in the uploader’s profile, filtered by most recent;
  • The scout has in its homepage a set of highlight videos from the players, filtered by the ratio views/rating. The scout can also choose custom filters;
  • After evaluating each video, if a player stands out the scout may contact him through a message system

Secondary Scenarios

1: Event organizers create and showcase events

  • The event organizers, in the event tab, have a density map which indicates the mass of players per region so these can make an analysis and decide the best place to make the event;
  • Event organizers will be able to create and showcase the events where they will be inserted in a map in which will be the description and the place where they will be held;
  • Users have the option to get the directions from their point to the event location;

2: Videos uploaded by players appear on their profiles

  • After uploading a video, the player is redirected to his profile where he has a list of all his uploaded videos to date.

Work done by

50038023 Diogo Santos Moozdzn@gmail.com
50037301 Francisco Cordeiro francisco.cordeiro.business@gmail.com

Note: Project is currently not online as www.remotemysql.com keeps deleting db and heroku cannot build the server, however all files needed are in this repo

About

Y3S1 Project - eScout - Universidade Europeia


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Language:TSQL 47.7%Language:JavaScript 35.3%Language:HTML 9.3%Language:CSS 7.7%