jesseyoungmann / raytracing

The Raytracing in One Weekend books in Rust

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Raytracing in Rust

This is the majority of the excellent Raytracing in One Weekend, The Next Week, and The Rest of Your Life books, written in Rust instead of C++.

It was pretty easy to add multi-threading. Felt like Rust's Results really cleaned up a lot of the functions that take an uninitialized result object and return a boolean indicating if it was successfully created. I'd like to add in a denoiser at some point, as well as display live results using piston or similar just for fun.

Example results

spheres

Cornell Box

TODO, because they seemed less interesting

  • Motion blur
  • Image textures

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The Raytracing in One Weekend books in Rust


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