Weiliang Wang's starred repositories
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
microprofile
microprofile is an embeddable profiler
EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL
Computer-Graphics-Resources
Computer-Graphics-Resources
RealEngine
My toy engine, mainly for rendering experiment and prototyping.
n64brew2023
Ultrarare's entry for 2023 n64 game jam
Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
UE4-GameWorks-4.19.2
Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time
Volumetric-data-structures-for-real-time-ray-tracing
All documents related to my master thesis
spec2017-on-iOS
Experimental playground to run spec2017 on iOS
DXR-Path-Tracer
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization