Weiliang Wang (jerrywwl)

jerrywwl

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Location:Beijing, China

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Weiliang Wang's starred repositories

ant

Ant game engine

Language:LuaLicense:MITStargazers:3690Issues:66Issues:57

igl

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Language:C++License:NOASSERTIONStargazers:2750Issues:56Issues:60

DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2118Issues:38Issues:55

microprofile

microprofile is an embeddable profiler

pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

Language:TeXLicense:NOASSERTIONStargazers:967Issues:23Issues:39

random

Random for modern C++ with convenient API

Language:C++License:MITStargazers:893Issues:32Issues:16

IBLBaker

Light probe generation and BRDF authoring for physically based shading.

Language:C++License:NOASSERTIONStargazers:749Issues:63Issues:18

EveryRay-Rendering-Engine

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

Language:C++License:MITStargazers:595Issues:5Issues:94

ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

Language:C++License:MITStargazers:583Issues:21Issues:19

tpu-mlir

Machine learning compiler based on MLIR for Sophgo TPU.

Language:C++License:NOASSERTIONStargazers:495Issues:21Issues:86

VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Language:C++License:MITStargazers:361Issues:15Issues:4

D3D9On12

The Direct3D9-On-12 mapping layer

Language:C++License:MITStargazers:336Issues:18Issues:31
Language:C++License:NOASSERTIONStargazers:319Issues:207Issues:21

RayTracing

Realtime GPU Path tracer based on OpenCL and OpenGL

Language:C++License:MITStargazers:301Issues:7Issues:6

Computer-Graphics-Resources

Computer-Graphics-Resources

License:MITStargazers:262Issues:4Issues:0

Dora-SSR

Dora Project, Special Super Rare Edition.

Language:CLicense:NOASSERTIONStargazers:260Issues:15Issues:12

LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

RealEngine

My toy engine, mainly for rendering experiment and prototyping.

Language:C++License:MITStargazers:185Issues:5Issues:1

sh-lib

Spherical/zonal harmonics library

Language:C++License:UnlicenseStargazers:133Issues:8Issues:1

n64brew2023

Ultrarare's entry for 2023 n64 game jam

Language:CLicense:MITStargazers:125Issues:4Issues:5

Precomputed-Light-Field-Probes

Real-Time Global Illumination using Precomputed Light Field Probes

Language:GLSLLicense:MITStargazers:113Issues:12Issues:1

RTXGI

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

Language:CMakeLicense:NOASSERTIONStargazers:113Issues:20Issues:1

UE4-GameWorks-4.19.2

Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time

Language:C++License:NOASSERTIONStargazers:64Issues:8Issues:3
Language:ScalaLicense:MITStargazers:62Issues:1Issues:0

DDGI

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

Moer-lite

面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架

Volumetric-data-structures-for-real-time-ray-tracing

All documents related to my master thesis

Language:TeXLicense:Apache-2.0Stargazers:53Issues:4Issues:0

spec2017-on-iOS

Experimental playground to run spec2017 on iOS

Language:CLicense:UnlicenseStargazers:46Issues:2Issues:4

DXR-Path-Tracer

Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization