John Einselen VF's repositories
VF-BlenderAutosaveRender
Automatically saves a numbered or dated image after every render and can extend the Blender output path with dynamic variables
VF-BlenderDriverFunctions
Functions for use in Blender channel drivers.
VF-BlenderPointArray
Generate point arrays for Geometry Nodes using cubic grid, golden angle (Fermat's spiral), poisson disc sampling, and CSV or NPY format data sources.
VF-BlenderDelivery
Export shortcuts for specific production pipelines. Supports Unity 3D (FBX), ThreeJS (compressed GLB) 3D printing (STL with multi-object output), and data visualisation (CSV position data).
VF-BlenderUpdateImages
Reloads images from disk and updates color space + alpha mode settings based on file naming patterns.
VF-BlenderPlanarUV
Numerical planar projection of 3D meshes into UV space
VF-BlenderVertexLocationKeyframes
Creates location keyframes for selected items based on vertices from a source mesh.
VF-BlenderProxyRender
Adds a proxy render menu item to temporarily reduce output quality for super fast animation previews.
VF-BlenderNumericalRenderRegion
Adds numerical input fields for more precise control over Blender's Render Region.
VF-BlenderRadialOffset
Offsets vertices radially to better preserve bevels and other spatial relationships
VF-BlenderCopyPasteGeometry
Blender plugin to copy and paste mesh and curve geometry in edit mode
VF-BlenderVertexQuantize
Snaps vertices to custom per-axis increments
VF-BlenderSetViewportShading
Adds view menu and keyboard shortcuts for setting the current view mode (wireframe, solid, preview, and rendered)
VF-UnitySaveGameView
Unity scripts to capture the current game view with alpha channel, usable in both edit and play mode.