The open source, cross platform level editor for idtech games (Radiant fork)
The latest source is available from the git repository: https://gitlab.com/xonotic/netradiant.git
The git client can be obtained from the Git website: http://git-scm.org
To get a copy of the source using the commandline git client:
git clone https://gitlab.com/xonotic/netradiant.git
cd netradiant
See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
- OpenGL
- LibXml2
- GTK2
- GtkGLExt
- LibJpeg
- LibPng
- ZLib
This project uses the usual CMake workflow:
cmake -H. -Bbuild && cmake --build build -- -j$(nproc)
cmake -H. -Bbuild -G "Unix Makefiles"
pacman -S --needed base-devel
pacman -S --needed mingw-w64-i686-{toolchain,cmake,gtk2,gtkglext}
cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw32/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw32/lib/gtk-2.0/include
pacman -S mingw-w64-x86_64-{toolchain,cmake,gtk2,gtkglext}
cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include
brew install gtkglext
brew install Caskroom/cask/xquartz
brew link --force gettext
options:
DOWNLOAD_GAMEPACKS=ON
Automatically download the gamepack data during the first compilationRADIANT_ABOUTMSG="Custom build"
A message shown in the about dialog
targets:
radiant
Compiles the radiant core binarymodules
Compiles all modules (each module has its own target as well)plugins
Compiles all plugins (each plugin has its own target as well)game_packs
Downloads the game pack dataquake3
Compiles all the Quake3 toolsq3map2
Quake3 map compilerq3data