Lightweight, persistent, thread-safe, disk-based queue written in C#.
- Initial release
- Added expiration to queued data
Refer to the Test
project for a working example.
using PQueue;
PersistentQueue queue = null;
queue = new PersistentQueue("./temp/"); // persist data even after disposed
queue = new PersistentQueue("./temp/", true); // delete data after disposed
string key = null;
// Add to the queue...
key = queue.Enqueue("Hello, world!");
key = await queue.EnqueueAsync("Hello, world!"); // async
// Add to the queue with expiration...
key = queue.Enqueue("Hello, world!", DateTime.Parse("1/10/2024 01:23:45"));
key = await queue.EnqueueAsync("Hello, world!", DateTime.Parse("1/10/2024 01:23:45")); // async
(string, byte[])? data = null;
data = queue.Dequeue(); // get the latest
data = queue.Dequeue(key); // get a specific entry
data = queue.Dequeue(key, true); // get a specific entry and delete it
data = await.queue.DequeueAsync(key); // get a specific entry asynchronously
if (data != null)
Console.WriteLine(data.Item1 + ": " + Encoding.UTF8.GetString(data.Item2));
queue.Purge(key); // delete a specific entry
queue.Expire(key); // expire a specific entry
DateTime? expiry = queue.GetExpiration(key); // get the expiration time of a specific entry
Console.WriteLine("Queue depth : " + queue.Depth);
Console.WriteLine("Queue length : " + queue.Length + " bytes");
Refer to CHANGELOG.md for version history.