jcant0n's repositories
ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
RayTracingInAWeekend
C# implementation of Ray tracing in a weekend by Peter Shirley
ComputeRayTracing
Compute Shader of Ray tracing in a weekend by Peter Shirley based on WaveEngine 3.0 low level API
FurRendering
Simple test fur rendering using shells
TextureCubeToSphericalProjection
As an illustrative example the following 6 images are the textures placed on the cubic environment, they are arranged as an unfolded cube. Below that is the spherical texture map that would give the same appearance if applied as a texture to a sphere about the camera.
Bridge
Write modern mobile and web apps in C#. Run them anywhere in JavaScript with Bridge.NET.
cmft
Cross-platform open-source command-line cubemap filtering tool.
cmftStudio
cmftStudio - GUI counterpart for:
core
Home repository for .NET Core
CRYENGINE
CRYENGINE source code.
MonoTouch.Dialog
Tools to simplify creating dialogs with the user using MonoTouch
OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
openvr
OpenVR SDK
Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
TensorFlowSharp
TensorFlow API for .NET languages
terrafx.interop.vulkan
Interop bindings for Vulkan.
vk
Low-level Vulkan bindings for .NET.
WickedEngine
C++ game engine focusing on modern rendering techniques. With Bullet Physics, Lua scripting, and more.