HueDebugging
HueDebugging is a mod for Hue that was created to help with speedrunning the game. It can draw the colliders of all objects that are within a radius of Hue.
Setup
- Download
UnityModManager.zip
from https://www.nexusmods.com/site/mods/21/ (you can use the mirror download if you don't have a login) - Extract the archive (e.g. to desktop, do not copy it to the game folder.) and run
UnityModManager.exe
(recommended to run as administrator) - If the program does not open, try to install Net Framework 4, otherwise go to next
- Select
Hue
from the game list. - Select the game folder based on the version of the game that you have.
- Click the
Install
button.
Version | Folder |
---|---|
Steam | C:\Program Files (x86)\Steam\steamapps\common\Hue |
Epic | C:\Program Files\Epic Games\Hue |
Mod Installation
- Download the latest version of
HueDebugging.zip
from https://github.com/Modiseus/HueDebugging/releases (you do not need to extract it) - Open
UnityModManager.exe
and change to theMods
tab. Drop the zip file in the designated area or use theInstall Mod
button.
Before A Speedrun
Open UnityModManager.exe
and click the Uninstall
button (on the Install
tab).
This will make sure that the game is unmodifed.
Mod Usage
This mod has a settings page on the Unity Mod Manager UI (open/close with ctrl + F10
by default).
There you can change which colliders should be displayed.