Che Sun's repositories
Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
cmt
Various maya tools that I write for my personal projects.
dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
distro
Torch installation in a self-contained folder
engine
JavaScript game engine built on WebGL and WebVR.
EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
ExtendingTheEditor
The source codes of an official Epic Video Tutorial
Forward-Plus-Renderer
GPU-based Forward+ renderer
GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
MayaLiveLink
Plugin for Maya that send data to Unreal Engine
MobuCore
A library of functions for common tasks in Autodesk Motionbuilder.
MobuLiveLink
Plugin for MotionBuilder that send data to Unreal Engine
mx-rfcn
MXNet port of R-FCN
nvidia-docker
Build and run Docker containers leveraging NVIDIA GPUs
openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
SwingEngine1
Moving from Google Code repo.
ue4_custom_anim_graph_node
UE4 Plugin for custom speed & irientation warping under Anim Graph Node.
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
UETorch
A Torch plugin for Unreal Engine 4.
VaOcean
Ocean Surface Simulation Plugin for Unreal Engine 4
vray-for-houdini
V-Ray for Houdini