jaysfred317's starred repositories
UE4Webcamera
Adds support for web cameras in Unreal Engine 4
3D-Machine-Learning
A resource repository for 3D machine learning
AugmentedUnreality
Augmented reality for Unreal Engine 4
Excel2Unity
一个为Unity3D编写的插件,可以快速地将Excel文件转换为JSON、CSV和XML
Unity-QuickSheet
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
CityEngine-ArCore-Unity
CityEngine Augmented Reality template for Unity ARCore
mapbox-ar-unity
DEPRECATED! A place to create/learn with Unity, ARKit/ARCore, and Mapbox!
PathMarkAR
👣 An augmented reality indoor navigation app made in Unity and ARCore
AR-Navigation
An iOS app that gives directions using augmented reality
indoor-nav-arcore
Indoor Navigation with ARCore (From: 2018)
rl_ardrone
Autonomous Navigation of UAV using Reinforcement Learning algorithms.
ARKitNavigationDemo
ARKit Demo Application
Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
Mesh-Deformation-With-Compute-Shader-Oculus-Quest-Unity
Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
mesh-deformer
Mesh deformation using the Unity Job System.
Realtime-Snow
Realtime snow deformation & accumulation in unity 3d
UnityVertexDeformation
Mesh Deformation with Vertex Shader
UnityARFaceDeformation
AR Face Deformation with Unity ARKit Plugin
Blender-Transforms-in-Unity3D
Use Blender-like hot keys to manipulate the transform (position, rotation, and scale) of objects in Unity 3D.
flyboy
FlyBoy VR - A virtual reality game where you use the Oculus Controllers to control thrusters on your hands to fly around a computer generated world and collect as many coins as you can within a time limit. + Created by Jason Wang, Brian Liao, Syed Saquib, Arin Nair for SodaHacks 2018.
exPIERience
The name of this project is called “exPIERience” and the technological field of focus is virtual reality. We will be working on creating a virtual reality experience using the Oculus Rift for the Center of Coastal Marine Sciences (CCMS). The purpose of this system is to enable people to experience diving at the Cal Poly Pier even during nonoptimal diving conditions which occur frequently. CCMS hopes to attract further interest and possible momentum in future outreach such as a “Live Dive” program, where live videos of divers under the pier can be streamed. A 360° video from the diver’s perspective will be recorded during the diver’s journey through the water. These captured images will be recreated into a 3D space that will simulate an experience as if the user of the headset is the actual diver. We will need to build a camera system that will properly record an entire 360° view of the space that the diver experiences first hand. In addition to this system, an easy-to use control system must be built for proper navigation throughout the 3D space. We hope to deliver a design that will enable users of all expertise to operate the device and have the same user experience.
DeepSnowFootprint
A unity shader solution to generate footprint on thick snow surfaces.
unity-nurbs
NURBS spline/surface library for Unity