Jason Sandlin's repositories
cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
windows-uwp
Conceptual and overview content for developing Microsoft Universal Windows Platform (UWP) apps
xbox-live-api
This repo contains the Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-samples
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
azure-rest-api-specs
The source for REST API specifications for Microsoft Azure.
azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
libHttpClient
libHttpClient is still under construction and is not ready to use. You can review the goals below to see what shape the project will have in its final form. If you want to contribute on the project, please talk to us to avoid overlap.
websocket-sharp
A C# implementation of the WebSocket protocol client and server
xbox-live-api-csharp
This repo contains the C# version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-developer-tools
The Microsoft Xbox Live Developer Tools enables game developers to create their own tools for the Xbox Live service and access ones created by Microsoft.
xbox-live-resiliency-fiddler-plugin
This Fiddler plug-in will simulate your title's behavior due to lack of connectivity to various Xbox Live services. For example, you can test your title's behavior if Rich Presence is returning 429s, or if all services are returning 503s.
xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.
xbox-live-unity-plugin
The Xbox Live Unity Plugin provides a way for developers to quickly and easily integrate Xbox Live functionality into their Unity based game.