Jason Sandlin (jasonsandlin)

jasonsandlin

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Company:@Microsoft

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microsoft

Jason Sandlin's repositories

cpprestsdk

The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

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openssl

TLS/SSL and crypto library

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windows-uwp

Conceptual and overview content for developing Microsoft Universal Windows Platform (UWP) apps

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xbox-live-api

This repo contains the Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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xbox-live-samples

This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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azure-rest-api-specs

The source for REST API specifications for Microsoft Azure.

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azure-sdk-for-net

This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.

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DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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libHttpClient

libHttpClient is still under construction and is not ready to use. You can review the goals below to see what shape the project will have in its final form. If you want to contribute on the project, please talk to us to avoid overlap.

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rapidjson

A fast JSON parser/generator for C++ with both SAX/DOM style API

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websocket-sharp

A C# implementation of the WebSocket protocol client and server

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xbox-live-api-csharp

This repo contains the C# version of Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id

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xbox-live-developer-tools

The Microsoft Xbox Live Developer Tools enables game developers to create their own tools for the Xbox Live service and access ones created by Microsoft.

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xbox-live-resiliency-fiddler-plugin

This Fiddler plug-in will simulate your title's behavior due to lack of connectivity to various Xbox Live services. For example, you can test your title's behavior if Rich Presence is returning 429s, or if all services are returning 503s.

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xbox-live-trace-analyzer

The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.

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xbox-live-unity-plugin

The Xbox Live Unity Plugin provides a way for developers to quickly and easily integrate Xbox Live functionality into their Unity based game.

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