jasoncr / Mobile-Game-User-Analysis

Report that breaks down the game's purchasing data into meaningful insights.

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Mobile-Game-User-Analysis

In this challenge, I took on the roll of an analyst who wanted to find some important insights about the users who spend money on their game. In order to run the analysis, I read the purchase data in as a .csv and used Python and Pandas in a Jupyter Notebook to answer my questions. Those questions included simple ones like how many users made purchases, to aggregating purchasing information, to a breakdown of demographics or purchasers, to age breakdowns, the most popular items, and the most profitable items.

Below are the screen prints of the important answers to the above questions.

How many users made purchases?

num_players

What is the purchasing breakdown?

purch_info

What is the simple gender demographics?

gender_breakdown

What is the gender demographics with purchasing information?

gender_breakdown_values

What is the simple age demographics?

age_breakdown

What is the age demographics with purchasing information?

age_breakdown_values

What are the most popular items?

most_pop

What are the most profitable items?

most_profit

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Report that breaks down the game's purchasing data into meaningful insights.


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Language:Jupyter Notebook 100.0%