jaronoff / awesome_vr

List of curated articles on VR for developers and designers.

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Awesome VR

A curated list of articles, videos, and more on VR for developers/designers. Updated every weekend!!!

Audio

2014 Oculus Connect - Introduction to Audio in VR - link

##Best Practices

Oculus Best Practices - link

Google Cardboard Best Practices - link

Leap Motion Best Practices - link

##Design and UX

Mike Alger - VR Interface Design Pre-Visualisation Methods- link

Mike Alger - VR Interface Design Manifesto - link

Dan Gilmore of Develop - Designing UI For VR: Develop 2015 - link

Designing For Virtual Reality - (link, notes)

From Product Design to Virtual Reality - (link, notes)

Immersive Design - Learning to Let Go of the Screen - (link , notes)

Google I/O 2015 - Designing for virtual reality - link

VR Design: Transitioning from a 2D to 3D Design Paradigm - link

VR Interface Design Pre-Visualisation Methods - link

The Fundamentals of User Experience in Virtual Reality - link

Ready For UX In 3D? - link

Taking Motion Control Ergonomics Beyond Minority Report - link

Build-a-Button Workshop: VR Interaction Design from the Ground Up - link

Voices of VR Podcast #276: VR Interface Design Insights from Mike Alger - link

Virtual gateways and event boundaries - link

Development

Samsung Developer Conference - VR Design: Transitioning from a 2D to 3D Design Paradigm - link

##Frameworks and Libraries

A-Frame - HTML Framework For Creating Web VR Experiences - link

A Journey To Virtual Reality With React - link

Primose - HTML/JS Framework for Web VR - link

three.js - link

##Future of VR

a16z: The Present State and Future Possibility of Virtual Reality - link

Jesse Schell - Lessons From Game Design - link

Virtual Reality Predictions For 2016 & Beyond - (link, notes)

History

Seeing Is Believing: The State of Virtual Reality - (link, notes)

A Brief History of Oculus, from Day Zero to Day One - link

Human Physiology, the Body, and VR

Samsung Developer Conference - The Human Perceptual System in Virtual Reality - link

The user is disabled: solving for physical limitations in VR - link

The critical problem with optical body and hand tracking in VR - link

Vergence-accommodation conflict is a bitch—here’s how to design around it. - link

Psychology

Virtual gateways and event boundaries - link

Keynotes

Oculus Connect 2 Livestream - link (starts at 00:33:15)

Tech

Projection Properties of and Scale Issues with Oculus Rift - link

Tools

Unity - link

Unreal Engine - link

Blender - link

Adobe After Effects (prototyping) - link

Usability

Conducting User Tests With an Oculus Rift - link

About

List of curated articles on VR for developers and designers.