A curated list of articles, videos, and more on VR for developers/designers. Updated every weekend!!!
2014 Oculus Connect - Introduction to Audio in VR - link
##Best Practices
Oculus Best Practices - link
Google Cardboard Best Practices - link
Leap Motion Best Practices - link
##Design and UX
Mike Alger - VR Interface Design Pre-Visualisation Methods- link
Mike Alger - VR Interface Design Manifesto - link
Dan Gilmore of Develop - Designing UI For VR: Develop 2015 - link
Designing For Virtual Reality - (link, notes)
From Product Design to Virtual Reality - (link, notes)
Immersive Design - Learning to Let Go of the Screen - (link , notes)
Google I/O 2015 - Designing for virtual reality - link
VR Design: Transitioning from a 2D to 3D Design Paradigm - link
VR Interface Design Pre-Visualisation Methods - link
The Fundamentals of User Experience in Virtual Reality - link
Ready For UX In 3D? - link
Taking Motion Control Ergonomics Beyond Minority Report - link
Build-a-Button Workshop: VR Interaction Design from the Ground Up - link
Voices of VR Podcast #276: VR Interface Design Insights from Mike Alger - link
Virtual gateways and event boundaries - link
Samsung Developer Conference - VR Design: Transitioning from a 2D to 3D Design Paradigm - link
##Frameworks and Libraries
A-Frame - HTML Framework For Creating Web VR Experiences - link
A Journey To Virtual Reality With React - link
Primose - HTML/JS Framework for Web VR - link
three.js - link
##Future of VR
a16z: The Present State and Future Possibility of Virtual Reality - link
Jesse Schell - Lessons From Game Design - link
Virtual Reality Predictions For 2016 & Beyond - (link, notes)
Seeing Is Believing: The State of Virtual Reality - (link, notes)
A Brief History of Oculus, from Day Zero to Day One - link
Samsung Developer Conference - The Human Perceptual System in Virtual Reality - link
The user is disabled: solving for physical limitations in VR - link
The critical problem with optical body and hand tracking in VR - link
Vergence-accommodation conflict is a bitch—here’s how to design around it. - link
Virtual gateways and event boundaries - link
Oculus Connect 2 Livestream - link (starts at 00:33:15)
Projection Properties of and Scale Issues with Oculus Rift - link
Unity - link
Unreal Engine - link
Blender - link
Adobe After Effects (prototyping) - link
Conducting User Tests With an Oculus Rift - link