José A. Ramos (jar2333)

jar2333

Geek Repo

Company:Akcelita Innovation Labs

Location:San Juan, PR

Home Page:www.samoyed.blog

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José A. Ramos's repositories

GRE.NET

simple labelled graph rewriting for .NET

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WFCpp

A modern C++ library for image synthesis using Max Gumin's Wave Function Collapse algorithm. Submitted as final project for COMS 4995 Design Using C++.

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ECL-tests

Playing around with Embeddable Common Lisp

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mruby-ode

mruby bindings for the Open Dynamics Engine library

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shadergarden

Create evolving artistic images with hot-code-reloaded Lisp and GLSL.

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SQuEEAL

Semantic Query Engine for Epistemic Action Logic

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Crawler

Zig game engine skeleton for my planned games :>

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EventAware

A Rails webapp for finding, advertising, and joining events around Columbia University

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MatchMaker

An extensible, generic websocket server for matchmaking turn-based 2-player games and hosting round-robin tournaments. Will include a sample implementation of Rock Paper Scissors.

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Quine

An implementation of a lambda-term unification algorithm.

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radio-daemon

Icecast source daemon for queuing and streaming music albums. Includes sample receiver webpage.

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SamoyedAPI

A simple RESTful microservice in Flask to fetch data for my blog.

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sift

COMSW 4115 Spring 2022

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uno-tournament-server

A websocket server for hosting a tournament of Uno games, to be interacted with using a websockets API.

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awesome-cl

A curated list of awesome Common Lisp frameworks, libraries and other shiny stuff.

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goUno

A Go implementation of a popular card Game: UNO

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graph

Simple graph data structure and algorithms

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jar2333

Welcome!

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MCTS.hs

Monte Carlo Tree Search module for general game playing, as well as some concrete implementations of agents for specific games.

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mruby-zig

mruby bindings for zig

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project-proposals-s2023

Project Proposals for Spring 2023

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RPS

A project for COMS W3107 - Clean Object-Oriented Design

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sketcher

A GUI application for identifying sketches. An experiment using graph-based indexing, submitted for COMS W4735 - Visual Interfaces to Computers

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Taylor

A simple game engine built using raylib and mruby

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wfc-voxel-prep

Create json prototypes for voxels to be used in the Wave Function Collapse tiling algorithm

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zig_learning_1

Learning Zig

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