Discord: https://discord.gg/4q9jpCa
TS3J is an open-source implementation of the reverse-engineered Teamspeak3 full server/client protocol, as an adaptation of Splamy's C# TS3Client source code. You can find that here: https://github.com/Splamy/TS3AudioBot/.
This project is the network-level API library for the reference implementation of Teamspeak3 for Manebot, my multiplatform chatbot that you can extend with your own plugins. GitHub: https://github.com/Manevolent/manebot-ts3
A standalone proof-of-concept was created to wrap ts3j: https://github.com/Manevolent/ts3j-musicbot
(Shameless plug) If you want to deliver a great music bot, check out ffmpeg4j, a wrapper around the native C library FFmpeg, to get insanely low CPU usage on your YouTube video downloads (or streams if you don't want to hit disk), and audio playback:
https://github.com/Manevolent/ffmpeg4j
If you want the latest -SNAPSHOT
:
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependency>
<groupId>com.github.manevolent</groupId>
<artifactId>ts3j</artifactId>
<version>-SNAPSHOT</version>
</dependency>
client = new LocalTeamspeakClientSocket();
// Set up client
client.setIdentity(identity);
client.addListener(listener);
client.setNickname(nickname);
client.connect(
new InetSocketAddress(
InetAddress.getByName(address),
port // UDP client port, Teamspeak3 client uses 9987
),
password,
10000L
);
// Subscribe to all channels
client.subscribeAll();
// Get list of clients
for (Client basicClient : client.listClients())
recognizeClient(client.getClientInfo(basicClient.getId()));
Note that while connect()
is processing, you'll receive channels registered and clients currently connected to the server. It is important that you use the listener to collect these, and track their changes through the other listener event calls.
You can interact with the server using the commands on the client
object similarly to TS3Query.
// TS3Listener interface
@Override
public void onTextMessage(TextMessageEvent textMessageEvent) {
if (textMessageEvent.getInvokerId() == client.getClientId())
return;
// Global chat example
client.sendServerMessage("Echo!");
// PM to the sender
client.sendPrivateMessage(textMessageEvent.getInvokerId(), "Echo!");
}
// Microphone interface
public void write(float[] buffer, int len) {
byte[] opusPacket = doOpusEncodingHere(buffer, len);
packetQueue.add(opusPacket);
}
@Override
public boolean isReady() {
return true;
}
@Override
public CodecType getCodec() {
return CodecType.OPUS_MUSIC;
}
@Override
public byte[] provide() {
try {
if (packetQueue.peek() == null)
return new byte[0]; // underflow
OpusPacket packet = packetQueue.remove();
if (packet == null)
return new byte[0]; // underflow
return packet.getBytes();
} catch (NoSuchElementException ex) {
return new byte[0]; // signals the decoder on the clients to stop
}
}
Refer to the setVoiceHandler
and setWhisperHandler
methods to supply a Consumer object to receive Voice and Whisper packets. You will need to decode the packets yourself, and insert packet-loss-correction as needed.
Note that the first 5 packets starting a voice session are marked with the COMPRESSED flag. The final voice packet, intended to singal to close your decoder and flush samples, is always empty (0-length byte array).