e
e is a really simple 2D game engine (WIP).
- easy to set-up
- Mouse and Keyboard Input
- Simple render system
- Multiple Render Targets (called Layers)
- Simple game-loop
- Simple log system
- Particle System
- Behaviour Trees
- Multithreading
- Loading Assets
- Hot Swap Files
- Noise Map Generation
- Entity Component System
- Light mapping
- Image manipulation
- Streaming Files API
- Replacing Dependencies with own code
Setup
E e = new E();
e.run();
Done.