jamietelford / pyglsl

OpenGL GLSL shader and geometry testbed via Pyglet

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This was originally derived from [Tristam MacDonald's code]{http://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/} but is rapidly becoming a very disorganised test bed for glsl and procedural geometry generation ideas. Fbx output is supported.

This requires the current hg version of pyglet found at:

hg clone https://code.google.com/p/pyglet/

The latest binary release will not work, it must be built from source.

It also requires pyeuclid for maths, to be found here..

https://github.com/ezag/pyeuclid

..and simpului, to be found here..

https://github.com/boskee/simplui

..happy hacking!

This uses a compatibility profile, because some old calls are hard-coded into Pyglet.

This makes me sad :-(

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OpenGL GLSL shader and geometry testbed via Pyglet


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