jamesplease / Godot-4-Game-Development-Cookbook

Godot 4 Game Development Cookbook, published by Packt

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Godot 4 Game Development Cookbook

This is the code repository for Godot 4 Game Development Cookbook, published by Packt.

Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

What is this book about?

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned

This book covers the following exciting features:

  • Speed up 2D game development with new TileSet and TileMap updates
  • Improve 2D and 3D rendering with the Vulkan Renderer
  • Master the new animation editor in Godot 4 for advanced game development
  • Enhance visuals and performance with visual shaders and the updated shader language
  • Import Blender blend files into Godot to optimize your workflow
  • Explore new physics system additions for improved realism and behavior of game objects
  • Experience innovative features by building multiplayer games in Godot 4

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

5       var value: int = 10: set = set_value, get = get_value
6
7      func set_value(new_value: int) -> void:
8           value = new_value
9           print('setter', str(value))

Following is what you need for this book: The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

With the following software and hardware list you can run all code files present in the book (Chapter 1-10).

Software and Hardware List

Chapter Software required OS required
1-10 Godot 4.0.2 Windows, macOS, Linux, Android, or Web Editor

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

Errata

  • Page 32 (code at line 14, step number 8): button.pressed.connect(func(): print("button was pressed")) should be button.button_down.connect(func(): print("Button was pressed"))

Get to Know the Author

Jeff Johnson is a game developer who started using Unity 4.0 in 2014 and released a couple of games on itch.io. In 2018, he created 999 Dev Studio. Toward the end of developing Escape from 51, he changed engines to Godot 3.0.2. He ported over almost the whole game to Godot from Unity. He released Escape from 51 on itch.io, as well as some mobile games on Google Play, all made with Godot.

About

Godot 4 Game Development Cookbook, published by Packt

License:MIT License


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