Simple Gravity Field simulation using Compute shader in Godot 4
The bodies on fixed Kepler orbits produce the field, which can then be used to affect other objects (although trying this with a RigidBody2D led to janky physics).
Simple gravity field simulation in Godot 4 for testing compute shader
Simple Gravity Field simulation using Compute shader in Godot 4
The bodies on fixed Kepler orbits produce the field, which can then be used to affect other objects (although trying this with a RigidBody2D led to janky physics).
Simple gravity field simulation in Godot 4 for testing compute shader