jamescarterbell's repositories
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_eventwork
An event based networking library for Bevy
azure-docs
Open source documentation of Microsoft Azure
teklo-foundry
Flesh and Blood card design tool
kube
Rust Kubernetes client and controller runtime
aery
A plugin that enables a subset of entity relationship features for bevy
leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
mafia_server
Mafia server for class project
QuizBot
A discord bot for writing quizzes!
bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
eventwork_template
A simple template using eventwork to create a small lobby.
bevy_spicy_networking
A simple message based networking library for the bevy framework
bevy_spicy_networking_tokio_quinn
A transport provider for the bevy spicy networking library.
bevy_rollback
A rollback library for the Bevy game engine.
bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
bevy_rollback_archive
Rollback logic implementation for bevy game engine.
hecs
A handy ECS
specs
Specs - Parallel ECS
kurinji
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
shred
Shared resource dispatcher
bevy-cheatsheet
Concise reference for the Bevy game engine.
AtomicMarkablePtr
Rust implementation of an Atomic Markable Reference
AtomicLinkedList
Rusty atomic linked list
glium
Safe OpenGL wrapper for the Rust language.
glutin
A low-level library for OpenGL context creation, written in pure Rust.
BadECS
A poorly written C# ECS system written for fun.