jakubg1 / OpenSMCE

Game engine which allows creating a broad range of marble popper games.

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OpenSMCE

Open-source Sphere Matcher Community Engine - an engine that is made to run various Sphere Matching games.

This is a LÖVE2D project. The supported version of the engine is 11.5.

Current Status

This project is currently work-in-progress. While heavily rebuilt and having big changes each version, the releases should be stable and no bugs are to be expected. If otherwise, feel free to submit a bug report.

Plans

The ongoing plan is to keep releasing Beta 4.x versions, which will contain new functionalities.

Some of the features planned for Beta 4.8.0 include:

  • Sphere selectors
  • Difficulty system
  • Enhanced sound effects
  • Shooter types
  • Luxor: Amun Rising support (#81)

Beta 5.0 is an upcoming version, which is planned once the full game documentation is finished (#70, #112). This includes both a reference manual and JSON schemas.

For more information on how the documentation works, you can look at the article on how the generation pipeline works and the syntax of .docl files.

From Beta 5.0 onwards, all games are intended to be backwards compatible. Then, further Beta 5.x versions will be released, which would ideally include:

  • Complete rewrite of UI system (#63; paused)
  • Partial Luxor 2 support (mainly focusing on bringing the converter to parity)
  • Some quality-of-life changes for modders (#66, #74, #84, #90, #98, #101, #114, #117, #123)

If you want to help me, don't hesitate to do so! If you have any questions or you need more information, make a ticket on the Issues page. Any support is greatly appreciated.

For more information, you can take a look at the Beta 5.0 issue list and the 1.0 issue list.

Further plans

After 1.0.0 is released, I'll focus on making new features and working on Luxor 2 support.

Launching

If you have LÖVE2D installed, you can run the game by launching start.bat. Note that you may need to change the LÖVE executable path in that file first.

Games

Currently, the only game that is supported by this engine is the original Luxor game. However, its raw data cannot be used directly in this engine - it needs to be converted to a format OpenSMCE uses.

To do this, a game converter has been created. Refer to README.txt in the release package for more information.

You can have multiple games at once - each game is its own directory in the games folder.

What do I need?

  • For running the engine and playing the games:

    • just the executable, the files, the game and you're ready to go
  • For modifying the games, additionally:

    • a text editor (preferably Visual Studio Code for schema/autofill support), some JSON knowledge
  • For modifying the engine, additionally:

Building instructions

I am using a batch script for creating the OpenSMCE.exe file. This will work under a few assumptions:

  • You're using a Windows operating system.
  • You have 7-Zip installed on your computer and added to your PATH.
  • You have LÖVE2D installed and it is installed in C:\Program Files\LOVE\love.exe.
  • The OpenSMCE source code folder is located in the folder named OpenSMCE relative to the folder the script is in.
  • An exlist.txt file is located in the same folder the main batch script you're running is in, with the contents shown below.

If some of the requirements above are not met, you may need to modify the batch script according to your requirements.

Main batch file contents:

7z a compiled.zip .\OpenSMCE\* -x@exlist.txt
copy /b "C:\Program Files\LOVE\love.exe"+compiled.zip "OpenSMCE.exe"
del compiled.zip
pause

exlist.txt contents:

assets\
dll\
doc\
doc2\
engine\
games\
.git\
*.bat
*.md
*.ld
*.txt
LICENSE
.gitignore

Documentation

Code documentation is done by LDoc annotations in source files which are parsed and displayed in Visual Studio Code. Not all classes have been documented yet. See contribution guidelines for more info.

Game documentation can be found in doc/game. Note that you must generate it yourself - run the generate.py script in that folder using Python 3.

For more information on how the documentation generator works, you can look into this article.

Credits

This repository contains code and other assets from the following sources:

About

Game engine which allows creating a broad range of marble popper games.

License:MIT License


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