Flexible Isometric Free Engine (FIFE) is a multi-platform isometric game engine written in C++. It comes with Python bindings allowing users to create games using Python as well as C++. The engine is extendable and enables you to add any feature you can imagine to your project.
Website | Changelog | Releases | Source Code (zip) |
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Continuous Integration | Linux | Mac | Windows |
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Build Status | |||
Development Releases | - | - | All artifacts |
Documentations | |||
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Overview | Developer Manual | C++ API | Python API |
Fifengine is also already available from the following package repositories:
A complete list of the features that FIFE offers can be found in the user-manual.
- The source code (*.cpp, *.h & *.py) is licensed under LGPL v2.1 or newer.
- Files in /engine/core/util/utf8/ are under BSL license
- Content was taken from a lot a lot of different 3rd party sources. Therefore each client directory comes with a separate LICENSE file that states the origin of the content, the author and the actual license it was published under.
The test tool can be found within the <FIFE>/tests/fife_test
directory.
You can launch it by running run.py
. Open the console with F10
.
To run a test enter run
and the test name like PathfinderTest
.
The Python based editor tool can be found within the fifengine-editor repo.
You can launch it by running run.py
. It is used to edit map files for the Rio De Hola demo. Other clients extend it and use it to edit their maps.
Rio de hola is a technology demo showing off many of the FIFE features. It is
located in the rio_de_hola
directory and can be launched by running run.py
.
Once started as an example game, it's now a playground for developers to test their code.
It serves as a good starting point for own game developments.
The Shooter demo was an attempt to show the versatility and flexibility of FIFE. It is a simple side scrolling shooter that has a main menu, one level and an end boss. Try your luck and see if you can defeat the boss!
There is an example client residing in pychan_demo
that shows how the pychan GUI library works.
You may start the GUI demo application by running pychan_demo.py
.
The engine utilizes special settings files for configuring FIFE. This file is
called settings.xml
and resides in the ~/.fife
directory (in
<User>\Application Data\fife
for Windows users). The Shooter Demo and the
PyChan demo are exceptions. They both store their settings.xml
file in their
root directories.
NOTE that the settings.xml
file is auto generated and wont be there until you
run the demos for the first time. FIFE automatically fills the settings file
with default values. You find more information on FIFE settings in the
Developer-Manual.
Our Python tutorials demonstrate how to use the engine when working with Python.
There is also a set of C++ tutorials demonstrating the usage of the engine, when working with C++.
There are some known driver/card combinations that exhibit some problems with FIFE. Users have reported seeing blank screens or fuzzy images. If this is happening to you please report it on our issue tracker.
Please include your Card/Driver/OS information in your post. Currently the fix
is to modify your settings.xml
file and set both GLUseFramebuffer and GLUseNPOT
to False
(they are True
by default).
Win32 users tend to suffer from problems with the OpenAL drivers. If you don't
hear sound while running a FIFE client, run oalinst.exe
that ships with the
Win32 FIFE Development Kit. This is the latest OpenAL driver for Win32.
We appreciate every kind of feedback concerning the release, the project in general and the bundled techdemo. Feedback is a great way to help us to improve FIFE. If you would like to get in contact with us and provide feedback you can either visit our IRC channel: #fife on freenode.net.