jaimebarran's repositories
2_Terminal_Hacker
C# functions, refactoring, enumerations, basic state machines. Arguments, parameters, strings, conditionals, variables. Whitespace management, bug fixes and basic game design. (REF: TH_CU2) http://gdev.tv/cu2github
3_Project_Boost
Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. (Ref: PB_CU2) http://gdev.tv/cu2github
3DUnetTensorFlow1
3D Unet model using TensorFlow 1.x
4_Argon_Assault
Detailed 2D UI, Unity's TileMap, sprites, collisions, enemy waves. C# classes, coroutines, delegates, lists and more. http://gdev.tv/cu2github (Ref: AA_CU2)
5_Realm_Rush
Very basic pathfinding, C# design patterns for more complex games, UI including menus. (Ref: RR_CU2) http://gdev.tv/cu2github
6_Zombie_Runner
Prototyping only
aeye_flywheel
AEye pipeline integration within Flywheel CIBM
CDM
Code & data monthly resources
Gear-Building-Tutorial
repositories for the gear building tutorial
mriqc
Automated Quality Control and visual reports for Quality Assessment of structural (T1w, T2w) and functional MRI of the brain
mriqc-learn
Learning on MRIQC-generated image quality metrics (IQMs).
nireports
The NiPreps' Reporting and Visualization system - report templates and "reportlets"
TotalSegmentator
Tool for robust segmentation of >100 important anatomical structures in CT images