Chen Tao's repositories
unity3d-runtime-debug-draw
single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.
pprint.lua
yet another lua pretty printer
detective-story
gcj 2014 entry
vs-NavigateTabGroups
Visual studio extension for switching to different tab groups
awesome-ue4-1
A categorized collection of awesome opensource Unreal Engine 4 repos
Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
awesome-ue4
A curated list of resources for working with Unreal Engine 4. (Awesome Unreal Engine 4)
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
factor-tutorial
From function composition to distributed programming
fullserializer
A robust JSON serialization framework that just works with support for all major Unity export platforms.
IronPython
Implementations of Python and Ruby programming languages for .NET Framework that are built on top of the Dynamic Language Runtime.
primesieve
A sample application for Plywood
themachinery-books
This repository contains the source of "The Machinery book " and some other books.
UE4-Plugin-Resources
A list of community resources for Slate, Graphs, and UE4 Plugin Development.
unity3d-forthy
A minimal Forth implementation in Unity3D. (WIP)