Object Oriented OpenGL in C#
It abstracts concepts(buffer, shader, state, matrix, vector, texture, canvas, scene, camera, light, picking, text, GUI ...) from OpenGL API and common requirements.
More than 30 simple demonstration projects show how to use CSharpGL. And there will be more.
Here are some of them.
Stencil Shadow Volume.
WorldSpace Billboard.
Picking.
Get to know how CSharpGL\OpenGL implements picking and draging with modern OpenGL!
Front To Back Peeling.
Environment Mapping.
VolumeRendering.Raycast.
Order-Independent Transparency.
❓ Support or Contact
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