C# wrapper for WebGL through WebAssembly.
See the samples running here (they may not be updated with current status).
- WebGL 1 & 2 support
- API C#-ified to make .NET Developers feel at home
Run this in browser's Console to monitor how many bridged objects there are in such moment:
BINDING.mono_wasm_object_registry
- @kjpou1, for your PRs improving performance overall, along with nice comments on how stuff work underneath