Guilherme Santos's repositories
DSA-Project
A library management system with a graphical interface made from scratch in C, using only standard and Windows libraries.
BIM-Pathfinding
Developing a cutting-edge pathfinding tool for 2D/3D Building Information Modeling (BIM) utilizing algorithms rooted in graph theory
Travelling-Salesman-Problem
Heuristic Optimization using Genetic Algorithms was used to find the best distance combinations from a given set of (x, y).
2DGame-from-Scratch
A game that was created using the Java programming language and is played in a two-dimensional graphical environment.
LoL-AI-Project
Algorithm in python to automatically make Team Fight Tatics compositions based on characteristics by genetic algorithms