iwacchi's starred repositories
Unity-Shader-Demo
Some demo created by Unity Shader
unity-volumetric-fog
A volumetric fog implementation in Unity.
procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
volumetric-lights-and-godrays-unity-urp
"Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.
URP-Fog-Volumes
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
wasm2usharp
A tool for converting WebAssembly to UdonSharp
Avatar-Armature-Collider
Dynamicly fit colliders to avatars humanoid armature.
VRChat-Exif-Writer
add EXIF tag to VRChat Pics
UnityGraphicsProgrammingSeries
書籍「Unity Graphics Programming」シリーズのPDFコレクション
CompositeCanvasRenderer
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
palworld-worldoptions
A tool for creating WorldOption.sav and applying the PalWorldSettings.ini for dedicated servers
Fake-Interior-Shader
This is a shader for creating fake interior for buildings and outdoor environments in Unity game engine
Project_TCC
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Auto9Slicer
Auto 9 slice sprite generator on Unity
collider-visualizer
当たり判定の表示デバッグ機能
SimpleNetworkUdonBehaviour
SimpleNetworkUdonBehaviourは、UdonSharpのSendCustomNetworkEventで、引数を扱えない問題を解消するNetworkingラッパーなスーパークラスです。
UnitySSAOBuiltinPipeline
unity ssao test
VRC_storage
assets distribution