iwacchi (iwacchik)

iwacchik

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Location:Tokyo

Twitter:@IwacchiK

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iwacchi's starred repositories

Unity-Shader-Demo

Some demo created by Unity Shader

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unity-volumetric-fog

A volumetric fog implementation in Unity.

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procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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volumetric-lights-and-godrays-unity-urp

"Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.

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URP-Fog-Volumes

Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

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wasm2usharp

A tool for converting WebAssembly to UdonSharp

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UGizmo

Highly efficient gizmo drawer for Unity

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vrcbce

VRCBilliards: Community Edition

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Avatar-Armature-Collider

Dynamicly fit colliders to avatars humanoid armature.

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VRChat-Exif-Writer

add EXIF tag to VRChat Pics

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UnityGraphicsProgrammingSeries

書籍「Unity Graphics Programming」シリーズのPDFコレクション

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UdonUtils

Powerful utilities and classes to build complex systems for VRChat using UdonSharp.

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CompositeCanvasRenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!

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palworld-worldoptions

A tool for creating WorldOption.sav and applying the PalWorldSettings.ini for dedicated servers

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Fake-Interior-Shader

This is a shader for creating fake interior for buildings and outdoor environments in Unity game engine

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Project_TCC

TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.

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Auto9Slicer

Auto 9 slice sprite generator on Unity

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LitMotion

Lightning-fast and Zero Allocation Tween Library for Unity.

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collider-visualizer

当たり判定の表示デバッグ機能

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SimpleNetworkUdonBehaviour

SimpleNetworkUdonBehaviourは、UdonSharpのSendCustomNetworkEventで、引数を扱えない問題を解消するNetworkingラッパーなスーパークラスです。

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set-a

WebGL 64k Intro 1st place at Combined PC Demo Compo TDF 16ms #0

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Grubo

Audio visual experience with Roland Groovebox MC-101 and the Unity game engine

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lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

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VRC_storage

assets distribution

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