Ivan Alberico's repositories
Robot-Dynamics-ETH
Weekly MATLAB exercises of the course "Robot Dynamics", ETH Zürich (Fall 2020).
Computer-Vision-ETH
Weekly graded projects of the "Computer Vision" course, ETH Zürich (Fall 2020).
Probabilistic-Artificial-Intelligence-ETH
Graded projects of the course "Probabilistic Artificial Intelligence", ETH Zürich (Fall 2020). Topics: Gaussian Process Regression, Bayesian Neural Networks, Bayesian Optimization, Deep Reinforcement Learning.
Big-Data-for-Engineers-ETH
Weekly programming exercises for the ETH course "Big Data for Engineers" (Spring 2021).
Deep-Learning-for-Autonomous-Driving-ETH
Graded projects of the course Deep Learning for Autonomous Driving, ETH Zürich (Spring 2021). Topics: Multi-task learning for semantics and depth, 3D Object Detection from Lidar Point Clouds.
End-To-End-Self-Supervised-SLAM
3D Vision course project, ETH Zürich (Spring 2021). The project was supervised by Google Research Interns.
Logical-Networks-TicTacToe
Graded project of the course "Logical Networks", Tongji University Shanghai (Fall 2018). Design of the game Tic Tac Toe using digital logic components in Proteus Design Suite environment.
PLC-Programming-Elevator
Graded project of the course "Control System Technologies", Alma Mater Studiorum UniBO (Spring 2020). Design of an elevator using PLC programming on CODESYS.
Recursive-Estimation-ETH
Hybrid Extended Kalman Filter and Particle Filter. Graded project for the ETH course "Recursive Estimation" (Spring 2021).
gazebo_models
Gazebo database of SDF models. This is a predecessor to https://app.gazebosim.org
iros20-6d-pose-tracking
[IROS 2020] se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domains
ivanalberico.github.io
🍎Jalpc -- A flexible Jekyll theme, 3 steps to build your website.
rpg_timelens
Repository relating to the CVPR21 paper TimeLens: Event-based Video Frame Interpolation
Virtual-Reality1-ETH-SkaterBlobGame
Virtual Reality I course project, ETH Zürich (Spring 2021). The project consists in the implementation of a skateboarding game using Unity3D and Blender.