itsdouges / armory-component-ui

🛡 Common components and features for GW2Armory and GW2AEmbeds.

Home Page:https://madou.github.io/armory-component-ui

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Common components and features for GW2Armory.com and GW2AEmbeds. With data fetching, persistence, error handling, and a plethora of components for use, all out-of-the-box.

Installation

npm install armory-component-ui --save

State Management

Redux and redux-thunk are used for state management. Here is an example integration of armory-component-ui with its redux state management. Note the use of reducers.

import { Provider } from 'react-redux';
import { combineReducers, applyMiddleware, createStore } from 'redux';
import thunk from 'redux-thunk';
import { reducers, Tooltip } from 'armory-component-ui';

const store = createStore(
  // Create the root reducer.
  combineReducers(reducers),

  // Set the thunk middleware.
  applyMiddleware(thunk),
);

const App = () => (
  <Provider store={store}>
    <span>
      <div>My Other Components Here</div>
      <Tooltip />
    </span>
  </Provider>
);

Styles

Make sure to import the component styles to your application.

If you're using webpack, simply do:

import '!!style-loader!css-loader!armory-component-ui/styles.css';

This resets all loaders on this import, then applies the style and css loader.

Fonts

The menomonia and opensans fonts are used across these components. Look inside /stories/styles.css for an example font definition. All the fonts are included in the package for you to use.

Images

Copy node_modules/armory-coponent-ui/images to {WHEREYOUWANT}/images. If you are storing the images in a subdirectory (e.g: /assets/images) or on another server altogether, make sure to set document.__publicPath to the that path.

So for example if we're in a subdirectory as above, set it to document.__publicPath = '/assets';.

If rendering on the server you'll have to fake the document global variable.

Components

<CharacterPreview />

import { CharacterPreview } from 'armory-component-ui';

() => <CharacterPreview name="Quatermile" />
prop type description required
name string n/a yes
className string n/a no

<Gw2Skin />

import { Gw2Skin } from 'armory-component-ui';

() => <Gw2Skin id={23} />
prop type description required
id number n/a yes
count number Sets the count which affects the name for both the <Tooltip /> and inlineText. no
size number Custom size of the icon, e.g: 40 will result in a 40x40 icon. no
tooltipTextOverride string Overrides the tooltip with custom text no
inlineText 'gw2Spidy', 'wiki', string Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. no
className string n/a no

<Gw2Title />

import { Gw2Title } from 'armory-component-ui';

() => <Gw2Title id={44} />
prop type description required
id number n/a yes

<Gw2GuildUpgrade />

import { Gw2GuildUpgrade } from 'armory-component-ui';

() => <Gw2GuildUpgrade id={44} />
prop type description required
id number n/a yes

<Gw2Item />

import { Gw2Item } from 'armory-component-ui';

() =>
  <Gw2Item
    equipped
    id={23}
    count={4}
    size={64}
    inlineText="wiki"
    upgrades={[24815]}
    infusions={[49426]}
  />
prop type description required
id number n/a yes
statsId number Id of the stats the item should be assigned. no
count number Sets the count which affects the name for both the <Tooltip /> and inlineText. no
tooltipTextOverride string Overrides the tooltip with custom text no
size number Custom size of the icon, e.g: 40 will result in a 40x40 icon. no
inlineText 'gw2Spidy', 'wiki', string Will show text next to the icon that links to somewhere. Passing in any string will result in linking to that string. no
className string n/a no
equipped boolean Shows 'Equipped' text at the top of the <Tooltip />. no
upgrades Array<number> Array of upgrade ids (v2/items). no
infusions Array<number> Array of infusion ids (v2/items). no
stats { attributes: Array<{ [attribute]: string }> } Static stats usually passed from v2/characters. See: https://wiki.guildwars2.com/wiki/API:2/characters. Generally better to just use statsId. no
upgradeCounts { [upgradeId]: number } Consolidation of total upgrade counts. no
onClick Function n/a no

<Gw2Map />

import { Gw2Map } from 'armory-component-ui';

() => <Gw2Map id={549} />
prop type description required
id number n/a yes
className string n/a no

<Gw2Infusion />

import { Gw2Infusion } from 'armory-component-ui';

() => <Gw2Infusion id={49426} />
prop type description required
id number n/a yes

<Gw2Upgrade />

import { Gw2Upgrade } from 'armory-component-ui';

() => <Gw2Upgrade id={24615} />
prop type description required
id number n/a yes

<Gw2Skill />

import { Gw2Skill } from 'armory-component-ui';

() => <Gw2Skill id={5493} />
prop type description required
id number n/a yes
className string n/a no
tooltipTextOverride string Overrides the tooltip with custom text no
size number Custom size of the icon, e.g: 40 will result in a 40x40 icon. no
inlineText 'gw2Spidy', 'wiki', string Will show text next to the icon that links to somewhere. Passing in any string

<Gw2Specialization />

import { Gw2Specialization } from 'armory-component-ui';

() => <Gw2Specialization id={56} activeTraits={[2177, 2061, 2138]} />
prop type description required
id number n/a yes
activeTraits Array<number> Major traits that are active. no
onTraitClick (id: number) => void Callback function called when a trait icon is clicked. no
minorTraitClass string Class name applied to the minor trait icons. no
majorTraitClass string Class name applied to the major trait icons. no

<Gw2Trait />

import { Gw2Trait } from 'armory-component-ui';

() => <Gw2Trait id={229} />
prop type description required
id number n/a yes
active boolean Sets the trait to active (100% opacity). no
className string n/a no
tooltipTextOverride string Overrides the tooltip with custom text no
size number Custom size of the icon, e.g: 40 will result in a 40x40 icon. no
inlineText 'gw2Spidy', 'wiki', string Will show text next to the icon that links to somewhere. Passing in any string

<ArmoryBadge />

import { ArmoryBadge } from 'armory-component-ui';

() => <ArmoryBadge hotlink />
prop type description required
className string n/a no
hotlink boolean Enables the badge to have a link back to the armory. no

<Gold />

import { Gold } from 'armory-component-ui';

() => <Gold coins={12345} />
prop type description required
className string n/a no

<LanguageProvider />

import { LanguageProvider } from 'armory-component-ui';
<LanguageProvider lang="de">
  <div>other components here</div>
</LanguageProvider>
prop type description required
lang 'en', 'de', 'fr', 'zh', 'ru', 'es' Sets the language for all child (armory) components yes
children Node n/a yes

<PieChart />

import { PieChart } from 'armory-component-ui';

() =>
  <PieChart
    dataValues={[{
      color: 'lightgreen',
      name: 'Sylvari',
      value: 5455,
    }, {
      color: 'yellow',
      name: 'Human',
      value: 1000,
    }]}
  />
prop type description required
dataValues DataValues The data for the chart, see the example above. yes
size number The custom size of the chart. E.g: 128 will result in a chart 128x128. no
className string n/a no

<Tooltip />

Make sure to put this as high as you can in the component tree. This will show the tooltip when appropriate for other components.

import { Tooltip } from 'armory-component-ui';

() => <Tooltip />

<TooltipTrigger />

Shows the tooltip when mouse over/touch start. Hides the tooltip when mouse leave/touch end.

import { TooltipTrigger } from 'armory-component-ui';

() =>
  <TooltipTrigger
    data="Cool Tooltip"
    type="items"
  >
    <span>Hover Over Me</span>
  </TooltipTrigger>
prop type description required
children Node n/a yes
type 'items', 'amulets', 'trait', 'skill', 'achievement', 'guildUpgrade' Type of tooltip to show. Only affects the tooltip if the data sent is an Object. no
data string, Object Data to send to the <Tooltip />. no
onMouseEnter Function n/a no
onMouseLeave Function n/a no

Helpers

reducers: { [string]: Function }

Object of reducer functions, pass this into your combineReducers function.

import { reducers } from 'armory-component-ui';
import { Provider } from 'react-redux';
import { combineReducers, createStore } from 'redux';

const store = createStore(
  combineReducers(reducers),
);

const App = () => (
  <Provider store={store}>
    <div />
  </Provider>
);

actions: Object

Standard redux actions that fetch gw2 data.

import { connect } from 'react-redux';
import { actions } from 'armory-component-ui';

const mapStateToProps = (state) => ({
  skills: state.skills,
});

const mapDispatchToProps = {
  fetch: actions.fetchSkills,
};

connect(mapStateToProps, mapDispatchToProps)(
  class SomeSkill extends React.Component {
    componentDidMount () {
      this.props.fetch([1139, 5490, 5495]);
    }

    render () {
      const skill = this.props.skills[1139];

      return (
        <div>
          {skill.name}
        </div>
      );
    }
  }
);
actionName arguments
fetchSkills Array<number>
fetchAchievementCategories Array<number>
fetchAchievementGroups Array<number>
fetchAchievements Array<number>
fetchAmulets Array<number>
fetchCurrencies Array<number>
fetchGuildUpgrades Array<number>
fetchItemStats Array<number>
fetchMaps Array<number>
fetchMaterials Array<number>
fetchPets Array<number>
fetchProfessions Array<number>
fetchPvpSeasons Array<number>
fetchAmulets Array<number>
fetchSkills Array<number>
fetchSkins Array<number>
fetchSpecializations Array<number>
fetchTitles Array<number>
fetchTraits Array<number>
fetchWorlds Array<number>
fetchCalculatedItemStats Array<{ id: number, itemId: number, type: string, rarity: string, level: number }>

markup(text: string, useTagName: boolean)

By default the class will be a class inside the armory-component-ui/styles.css:

import { markup } from 'armory-component-ui';

const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';

markup(text);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="DxsxS">Glyphs</span> gain reduced recharge.' }}>

If you pass useTagName as true, the class on the element will be the @colourname text, for example:

import { markup } from 'armory-component-ui';

const text = 'Gain a boon upon casting a <c=@abilitytype>glyph</c> based on your attunement. <c=@abilitytype>Glyphs</c> gain reduced recharge.';

markup(text, true);
// <span dangerouslySetInnerHTML={{ __html: 'Gain a boon upon casting a <span class="abilitytype">glyph</span> based on your attunement. <span class="abilitytype">Glyphs</span> gain reduced recharge.' }}>

persistToLocalStorage(boolean)

By default data will be persisted to local storage. You can turn this off by doing the following:

import { persistToLocalStorage } from 'armory-component-ui';

persistToLocalStorage(false);
// Local storage data persistence is now turned off.

forceCacheClearOnNextRun(string: key)

Will force api cache to be cleared next time the code executes. Use a unique key every time you want to clear the cache.

import { forceCacheClearOnNextRun } from 'armory-component-ui;';

forceCacheClearOnNextRun('1');

Local Development

git clone git@github.com:madou/armory-component-ui.git
cd armory-component-ui
yarn # See https://yarnpkg.com/lang/en/docs/install/
npm start # Runs react-storybook
npm run tdd # Runs tests in watch mode

Building Docs

npm run build-storybook

Releasing

# Make sure the changelog has your changes under Unreleased
# Be on master branch
npm version major|minor|patch

© 2015-present gw2armory.com

About

🛡 Common components and features for GW2Armory and GW2AEmbeds.

https://madou.github.io/armory-component-ui

License:BSD 3-Clause Clear License


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