isyisy / zVisual

Implementation of Ray Casting and Marching Cubes based on GPU

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#zVisual

Implementation of the most common algorithms on 3D reconstruction. Marching cubes algorithm and Ray Casting algorithm can be found here.

It's important to note that this is a demo project implementing the two algorithms by OpenGL. It is far from optimal.

marching cubes screenshot: http://git.oschina.net/isy/zVisual/raw/dev/screenshot/mc.png

ray casting screenshot: http://git.oschina.net/isy/zVisual/raw/dev/screenshot/rc.png

Open source libraries like GLEW, GLFW and glm are used.

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Implementation of Ray Casting and Marching Cubes based on GPU

License:MIT License


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Language:C++ 51.1%Language:C 28.8%Language:GLSL 12.1%Language:Makefile 8.0%