This is a work in progress event driven Behaviour tree library written in c# and intended to be game engine agnostic.
- Event Driven Behaviour Tree
- Behaviour tree graph editor (Unity3D)
- Implement Decorator Nodes:
- Blackboard check Nodes
- Repeat/Loop node
- Pathfinding related node ("does path exist", "are we at postion",etc.)
- time limit node?
- add Blackboard to graph editor
- Change approach for blackboard lookup keys
- Document Leaf Nodes
- switch saved node data to xml
- add documentation to the graph editor
- add Debug graph
- add runtime changes of behaviour tree node variables in the graph editor