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ironicnet
/
simpletown
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Issues:
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ironicnet/simpletown Issues
The house and The woodcutter should have different colors than the background
Closed
10 years ago
The trees and buildings aren't blocking the path of the pathfinding
Closed
10 years ago
The user should be able to zoom in and out, and to pan the camera
Closed
10 years ago
The trees should check if there isn't a building before "spawning"
Updated
10 years ago
The builings should have a list of workers in it.
Updated
10 years ago
The units (house and buildings) should have a way to be selected and the user can see some info about it.
Updated
10 years ago
The woodcutter should have a radius of action, and a wait time
Updated
10 years ago
The workers should be move using double click instead of a single click.
Updated
10 years ago
The woodcutter doesn't produce wood or logs
Updated
10 years ago
The units when arrives and changes the new waypoint, they slow down and accelerates again. Very annoying. This is because i'm using the Vecto3.Lerp. I should try with the CharacterController.SimpleMove.
Updated
10 years ago
The woodcutter shouldn't cut from inside the tree :P
Updated
10 years ago
Somehow a cube is build at 0,0,0. It shows the progress bar, so it must be a building.
Closed
10 years ago
The workers should do a "building" sound.
Updated
10 years ago
The woodcutter should do woodcutting sounds and a tree going down sound.
Updated
10 years ago
The woodcutter should roam free until he finds a tree. Instead of the "find near tree" method.
Updated
10 years ago
The buttons should be nicer :P
Updated
10 years ago
When the workers carry a material, it should be shown in the unit.
Updated
10 years ago
When the workers ends a task (build, carry material), they should check if they can help or they should return or where to go.
Updated
10 years ago
The buildings need a "waypoint" where the workers could throw and pickup the resources.
Updated
10 years ago