A Third Person Camera for Godot4.
- Godot Third Person Camera
- π Table of Contents
- β About
- 𧀠How to use ?
- π Documentation
- Camera3D Properties
This is a ready-to-use third person camera for your 3D games. It is also highly configurable and its configurability allows you to use it in multiple ways :
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View
- Add the scene
ThirdPersonCamera.tscn
located ataddons\third-person-camera\third_person_camera
as child for you character node. - Twerk the properties to fit you need.
Take a look at the documentation in the wiki
All Godot Camera3D
Properties are available. You can access to camera node by get_camera()
method. Also, it exported variables are available in the editor.