iricwang's repositories

Unity-HierarchyHelper

The fastest way to create Unity Hierarchy GUI items ever.

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ShaderLib

shaderlab lib~

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WaterEffectResearch

Research on water effect use in games

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actors.unity

🚀Actors is a framework empowering developers to make better games faster on Unity.

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BoostMultiDex

BoostMultiDex is a solution for quickly loading multiple DEXs on low Android version devices (4.X and below, SDK <21).

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knight

Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.

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Nice-Lua

基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性

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fasterflect

.NET Reflection Made Fast and Simple ⛺

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websocket-sharp

A C# implementation of the WebSocket protocol client and server

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NaughtyAttributes

Attribute Extensions for Unity

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EasyProtector

一行代码检测XP/调试/多开/模拟器/root

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LipSync

LipSync for Unity3D 根据语音生成口型动画 支持fmod

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lua-protobuf

A Lua module to work with Google protobuf

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LearnUnityShader

学习Unity Shader过程中的一些记录,特效,动画Demo。

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pb-to-ts

将protobuf转换成typescript里面类型文件(可以带着注释一起转换)

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SoftBodySimulation

Squish! A quick exploration of mesh deformation in response to collision

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AssetGraph

Visual Workflow Automation Tool for Unity

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serpent

Lua serializer and pretty printer.

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MonoHook

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

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knight-cocos

基于Cocos Creator的客户端框架

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CEP-Resources

Tools and documentation for building Creative Cloud app extensions with CEP

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Super-Blur

Screen and UI gaussian blur for Unity

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zstring

C# string零GC补充方案

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Unity-Editor-Toolbox

Tools, custom attributes, drawers and extensions for Unity Editor.

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Unity-Logs-Viewer

Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!

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hermes

Hermes is a small and lightweight JavaScript engine optimized for running React Native on Android.

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2D-Procedural-Map-Generation

A small 2D Unity project with procedural map generation using their new Tilemap system.

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uGUI-Hypertext

Hypertext for uGUI

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LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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