iricwang's repositories
Unity-HierarchyHelper
The fastest way to create Unity Hierarchy GUI items ever.
ShaderLib
shaderlab lib~
WaterEffectResearch
Research on water effect use in games
actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
BoostMultiDex
BoostMultiDex is a solution for quickly loading multiple DEXs on low Android version devices (4.X and below, SDK <21).
knight
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
fasterflect
.NET Reflection Made Fast and Simple ⛺
websocket-sharp
A C# implementation of the WebSocket protocol client and server
NaughtyAttributes
Attribute Extensions for Unity
EasyProtector
一行代码检测XP/调试/多开/模拟器/root
LipSync
LipSync for Unity3D 根据语音生成口型动画 支持fmod
lua-protobuf
A Lua module to work with Google protobuf
LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
pb-to-ts
将protobuf转换成typescript里面类型文件(可以带着注释一起转换)
SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
AssetGraph
Visual Workflow Automation Tool for Unity
serpent
Lua serializer and pretty printer.
MonoHook
hook C# method at runtime without modify dll file (such as UnityEditor.dll)
knight-cocos
基于Cocos Creator的客户端框架
CEP-Resources
Tools and documentation for building Creative Cloud app extensions with CEP
Super-Blur
Screen and UI gaussian blur for Unity
zstring
C# string零GC补充方案
Unity-Editor-Toolbox
Tools, custom attributes, drawers and extensions for Unity Editor.
Unity-Logs-Viewer
Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!
hermes
Hermes is a small and lightweight JavaScript engine optimized for running React Native on Android.
2D-Procedural-Map-Generation
A small 2D Unity project with procedural map generation using their new Tilemap system.
uGUI-Hypertext
Hypertext for uGUI
LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)