ionthedev / ReSprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

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Tile selector doesn't show up on Blender 4.0

darltrash opened this issue · comments

commented

The tile selector does not show up whenever I click on the Build tool or any of the ReSprytile tools

More info:

  • OS: Fedora Workstation 38
  • Running Blender 4.0
  • ReSprytile version: Master

I have been able to replicate the issue. Currently investigating

for those who are interested, the override withbpy.ops.sprytile.gui_win(override_context, 'INVOKE_REGION_WIN')is no longer possible when switching to 4.0 , with the change below it will run further, but then the next Problem will start

area=override_context['area']
space_data=override_context['space_data']
region=override_context['region']
with bpy.context.temp_override(area=area,space_data=space_data,region=region):
        bpy.ops.sprytile.gui_win('INVOKE_REGION_WIN')

maybe it's just a problem with my installation, but with 4.0 the bgl function are all None, so the code has to be rewritten towards gpu

commented

Any updates?

I made a fork and created a release, there are probably still a lot of bugs, but Sprytile starts at least

Any updates on the missing Tile Selector? I am on Blender 3.6 and it also disappeared. I can't get it to show back up.

@Taron686 did a great job making it work with Blender 4.X, Merged and Closed

https://github.com/ionthedev/ReSprytile/releases/tag/1.0.2