Tile selector doesn't show up on Blender 4.0
darltrash opened this issue · comments
The tile selector does not show up whenever I click on the Build tool or any of the ReSprytile tools
More info:
- OS: Fedora Workstation 38
- Running Blender 4.0
- ReSprytile version: Master
I have been able to replicate the issue. Currently investigating
for those who are interested, the override withbpy.ops.sprytile.gui_win(override_context, 'INVOKE_REGION_WIN')
is no longer possible when switching to 4.0 , with the change below it will run further, but then the next Problem will start
area=override_context['area']
space_data=override_context['space_data']
region=override_context['region']
with bpy.context.temp_override(area=area,space_data=space_data,region=region):
bpy.ops.sprytile.gui_win('INVOKE_REGION_WIN')
maybe it's just a problem with my installation, but with 4.0 the bgl function are all None, so the code has to be rewritten towards gpu
Any updates?
I made a fork and created a release, there are probably still a lot of bugs, but Sprytile starts at least
Any updates on the missing Tile Selector? I am on Blender 3.6 and it also disappeared. I can't get it to show back up.