ReSprytile
Fork of Sprytile Painter
Updated for Blender 3.6
addon for creating tile based low spec 3D scenes. (Unofficial port for blender 3.6)
AFeatures
- Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
- UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
- Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.
Demo:
Download:
Download from releases.
Getting Started:
- Sprytile Basics Tutorial (video)
- Blender 2.8 specific tips
Community:
- Chat with the fellow users in the Discord server
- Showcase your work or ask for support in the forum
Issue/Feature requests:
Bug reports for this port can be submitted to GitHub issues
Known Issues
- Zooming too much can result in your palette dispearing. SAVE and RE-OPEN your blend file to get your palette back. Palette Position Reset button coming soon.
Acknowledgments:
The bulk of Blender 2.8 porting work by was done by Yonnji and ologon, with additional contributions by brandy92
I simply just picked up the torch for this project, Python is not my native language and I am learning it as I develope this fork.