iigo's starred repositories
openvr-screengrab
Example using C to use the OpenVR GetMirrorTextureD3D11 and process it.
pomodoro-timer
An orientation-sensitive desktop Pomodoro timer
waveOverUDP
Stream audio over UDP with low latency (can be used for remote speakers)
abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
planckforth
Bootstrapping a Forth interpreter from hand-written tiny ELF binary. Just for fun.
audio-to-tactile
Feeling sound with tactile interfaces.
Use-Direct3D-12-Compute-Shader-in-C-Advanced
Use Direct3D 12 Compute Shader in C (Advanced)
printf-tac-toe
tic-tac-toe in a single call to printf
openvr_overlay_model
Cursed way to get models in overlays in SteamVR. By making an overlay that shows a different image in each eye.
SorterHunter
An evolutionary approach to find small and low latency sorting networks
VRCVerilog
Verilog to Unity shader transpiler. For-fun project for VRC.
VRC-Screenspace-Data-Example
Hey gamers have you just been struggling to figure out how to do compute-shadery things in VRC so you can make gamer fuel?