Introduction --------------------------------------------------------------------------- The Multi-View Environment is an effort to ease the work with multi-view datasets and to support the development of algorithms based on multiple views. It features Structure from Motion, Multi-View Stereo and Surface Reconstruction. MVE is developed at the TU Darmstadt. Visit the following websites for more details. http://www.gris.tu-darmstadt.de/projects/multiview-environment/ http://www.gris.tu-darmstadt.de/ http://www.tu-darmstadt.de/ This README.txt covers compilation and basic information about the pipeline. For documentation, please refer to the Wiki pages on GitHub. https://github.com/simonfuhrmann/mve/wiki Building MVE and UMVE --------------------------------------------------------------------------- To download and build MVE, type: $ git clone https://github.com/simonfuhrmann/mve.git $ cd mve $ make -j8 To compile and run UMVE, the Qt user interface, type: $ cd apps/umve/ $ qmake && make -j8 $ ./umve System requirements to compile and run MVE or UVME are: libjpeg (for MVE, http://www.ijg.org/) libpng (for MVE, http://www.libpng.org/pub/png/libpng.html) libtiff (for MVE, http://www.libtiff.org/) OpenGL (for libogl in MVE and UMVE) Qt 5 (for UMVE, http://qt.nokia.com) Windows and OS X: Please refer to the Wiki pages for instructions. The Reconstruction Pipeline --------------------------------------------------------------------------- The MVE reconstruction pipeline is composed of the following components: * Creating a dataset, by converting input photos into the MVE File Format. * Structure from Motion, which reconstructs the camera parameters. * Multi-View Stereo, which reconstructs dense depth maps for each photo. * Surface Reconstruction, which reconstructs a surface mesh. Please refer to the Wiki pages for a more detailed description. Licensing --------------------------------------------------------------------------- Most of MVE is licensed under the BSD 3-Clause license. Some parts are licensed using the GPL 3 license. See the source file headers or the LICENSE.txt file for more details.