icelab / rails-skeleton

Application prototype for Raygun. Starter skeleton for @icelab Rails projects.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

App Prototype

Write a brief overview of the app here.

Primary developers:

  • Your name here

Development

First-time setup

To install the required gems & prepare the database:

bin/setup

Run rake db:sample_data to load a small set of data for development. See db/sample_data.rb for details.

Running the Application Locally

foreman start -f Procfile.dev
open http://localhost:3000

Running the Specs

To run all ruby and javascript specs:

rake

Again, with coverage for the ruby specs:

rake spec:coverage

Assets

Assets live outside the standard sprockets-based asset pipeline. We’re using webpack to (almost) entirely replace the asset pipeline, though it works in a similar way to the asset pipeline in practice: we’re not creating fancy bundles, just normal static JavaScript and CSS.

Assets live in ./assets/targets. Creating a folder there will create a named target that matches. This:

./assets/targets/public —> public.js, public.css

To add a new target, you can use the asset_target generator:

rails generate asset_target target-name

This would generate the following files:

./assets/targets
  /target-name
    - target.js        # Configuration file, sets up our target output
    - index.css        # Base CSS file, where your CSS originates from
    - index.js         # Base JS file, where your JS originates from

Asset tasks are run using npm. They’re listed in the package.json in the scripts block. The main scripts are:

npm run start

This will spin up the webpack development-server. In development we send all asset requests through this server by setting a custom asset_host in development.rb. The webpack development-server will attempt to proxy any requests it cannot fill back to the Rails apps, so any normal asset-pipeline requests should work.

npm run build

This will build a development version of the webpack assets into ./assets/build so you can inspect them.

JavaScript

Dependencies are managed through npm. To add a dependency you’ll want to:

npm install --save my-new-dependency

This will add the dependency to the package.json (née Gemfile) in the root directory. If you do not include --save then your dependency will not be installed on deployment.

Note: We’re building assets on the fly for deployment and so any compilation process will need both the devDependencies and the dependencies hash in package.json to be installed. On Heroku this means you’ll need to set a config variable:

heroku config:set NPM_CONFIG_PRODUCTION=false

JavaScript is loaded using the CommonJS module pattern — the same as npm — which means each file is encapsulated (much like CoffeeScript). This also means there is no shared scope; each file must require dependencies to have access to them. This is done by calling require("dependency-name").

CommonJS modules should export a default object that gets returned as the value of a require. For example, if you want to use jQuery in one of your files you’ll need to explicitly require it like this (assuming you have it included in your package.json):

var $ = require("jquery");

Local dependencies should follow the same pattern:

// ./foo/index.js
var privateVariable = "foo";
function Foo() {
  console.log(privateVariable);
}
module.exports = Foo;

// ./index.js
var Foo = require("./foo"); // Will look for index.js automatically
var fooInstance = new Foo();

Debugging

We inject a special constant into the JavaScript environment at build time: DEVELOPMENT. This is a boolean that allows you to add persistent code you’d only like to run in development:

if (DEVELOPMENT) {
  console.warn(obj.property);
}

^ This will warn in development, and won’t even been compiled into the production build.

Environment Variables

Several common features and operational parameters can be set using environment variables.

Required

  • SECRET_KEY_BASE - Secret key base for verfying signed cookies. Should be 30+ random characters and secret!

Optional

  • BASIC_AUTH_PASSWORD - Enable basic auth with this password.
  • BASIC_AUTH_USER - Set a basic auth username (not required, the password alone enables basic auth).
  • BUGSNAG_API_KEY - API key for tracking errors with Bugsnag.
  • HOSTNAME - Canonical hostname for this application. Other incoming requests will be redirected to this hostname.
  • SELENIUM - enables the selenium driver for javascript-enabled tests. Allows developers to use binding.pry in any rspec example to pause and interact with the test.
  • UNICORN_WORKERS - Number of unicorn workers to spawn (default: development 1, otherwise 3).
  • UNICORN_BACKLOG - Depth of unicorn backlog (default: 16).
  • ASSETS_DEVELOPMENT_HOST — (default: "localhost")
  • ASSETS_DEVELOPMENT_PORT — (default: "1234")
  • ASSETS_WEBPACK_PORT — (default: "8080")
  • ASSETS_PROXY_URL — (default: "http://localhost:3000")
  • DISABLE_ASSETS_NOTIFIER – Disables notifications (through OSX’s Notification Center) about asset build.

Deployment

Assets

Our asset setup requires a node environment during deploy on Heroku, so we need to use the heroku-buildpack-multi to allow us to have multiple buildpacks for a single app. The additional buildpacks are listed in .buildpacks:

heroku buildpacks:set https://github.com/ddollar/heroku-buildpack-multi.git

Assets are built on-deploy through webpack and then combined with any asset pipeline assets to form a single rails-compatible manifest in ./public/assets — which is why we're only "almost" avoiding the asset pipeline. This is done by hijacking rake assets:precompile in ./lib/tasks/assets.rake.

This structure means you can actually combine normal asset pipeline assets with our webpack built ones if you want to. As long as there are no naming collisions everything should work just fine.

As mentioned above, you’ll likely need to set the NPM_CONFIG_PRODUCTION value to get the compilation working correctly on Heroku:

heroku config:set NPM_CONFIG_PRODUCTION=false

About

Application prototype for Raygun. Starter skeleton for @icelab Rails projects.


Languages

Language:Ruby 62.6%Language:JavaScript 22.3%Language:HTML 14.1%Language:Shell 1.0%Language:CSS 0.1%