Shih-Kuang (Nick) Chu's starred repositories

multipleWindow3dScene

A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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hearthrock

Hearthstone® Bot Engine

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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EndlessRunnerSampleGame

Repository for the Endless Runner Game Sample (Trash Dash)

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NavMeshComponents

High Level API Components for Runtime NavMesh Building

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AssetBundles-Browser

Editor tool for viewing and debugging asset bundle contents before and after builds

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Unity.Mathematics

The C# math library used in Unity providing vector types and math functions with a shader like syntax

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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UnityOctree

A dynamic, loose octree implementation for Unity written in C#

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PostProcessing

Post Processing Stack

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FPSSample

A first person multiplayer shooter example project in Unity

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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unity-cj-lib

Utility library for Unity

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ozz-animation

Open source c++ skeletal animation library and toolset

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UnityCsReference

Unity C# reference source code.

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gitignore

A collection of useful .gitignore templates

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candcpp

C & C++ 技術討論/知識管理共筆

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