Shih-Kuang (Nick) Chu's starred repositories
multipleWindow3dScene
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
hearthrock
Hearthstone® Bot Engine
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
EndlessRunnerSampleGame
Repository for the Endless Runner Game Sample (Trash Dash)
NavMeshComponents
High Level API Components for Runtime NavMesh Building
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
PostProcessing
Post Processing Stack
unity-cj-lib
Utility library for Unity
ozz-animation
Open source c++ skeletal animation library and toolset
UnityCsReference
Unity C# reference source code.