Giters
icculus
/
DirkSimple
A dirt-simple Dragon's Lair player
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Stargazers:
42
Watchers:
7
Issues:
25
Forks:
7
icculus/DirkSimple Issues
video codec options
Closed
a year ago
Comments count
1
Dragon's lair starts with Dirk having already successfully defeated the tentacle monster below the draw bridge
Updated
2 years ago
Comments count
3
I got a red SCREEN after I update the core
Closed
2 years ago
Comments count
4
Got "table index is nil" error in the 'enter_room' sequence
Closed
2 years ago
LUA is too slow for Pi4
Updated
2 years ago
Comments count
14
NEON-based YUV->RGB conversion
Updated
2 years ago
Comments count
12
OpenGL in libretro core
Updated
2 years ago
Hook up cvars at the engine level.
Updated
2 years ago
lair: robot_knight scene goes too long.
Updated
2 years ago
Dragon's Lair Enhancement support
Updated
2 years ago
Direction key input of the Dragon's Lair is Sensitive. The Bleep are the Bloop ??
Closed
2 years ago
Comments count
2
can game.lua can add wav sound ? or locate the wav sound ?
Closed
2 years ago
Comments count
1
Game-generated audio
Closed
2 years ago
Comments count
1
Add interface for game options...
Closed
2 years ago
Higher Resolution Audio/Video desync
Closed
2 years ago
Comments count
1
Saving long-term state
Updated
2 years ago
Cliff Hanger
Closed
2 years ago
Comments count
6
Add touch/mouse support
Updated
2 years ago
Comments count
1
Audio artifacts when seeking
Closed
2 years ago
Comments count
1
Merge theoraplay improvements upstream
Updated
2 years ago
Comments count
1
Subtitles
Updated
2 years ago
Make separate subdirs for each game that contain more than just lua code
Closed
2 years ago
Shipping checklist...
Closed
2 years ago
Comments count
1
TheoraPlay needs a custom allocator.
Closed
2 years ago
Comments count
1