ianw3214 / Mirage

A game written in C++ with SDL/OpenGL

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

MIRAGE GAME ENGINE

ENGINE TASKS

  • Setup renderer
  • Misc. utilities
    • Common structs
    • Math utilities
    • Debugging utilities (logging)
    • Smart pointer utilities
      • Investigate not using smart pointers for engine stuff since it's usually simpler
    • Profiling/Performance
    • Traps
  • Re-organize folder structure in engine
  • Implement renderer
    • Make renderer more accessible from game
  • Model loading
    • Separate model class
    • Model textures
  • Proper rendering w/ transforms
    • Move transform setting code into model code
    • Camera class
  • Specify initial state (Reference Oasis game engine?)
    • Remove polymorphism from Application class?
  • Remove two project setup (too many headaches)
  • Quaternions (yay!)
  • Lighting
  • Setup ImGui
    • ImGui text input not working
    • Basic core engine info ImGui window
  • Resource system
    • Texture resource
  • Remove unnecessary namespaces
  • Terrain setup
    • Properly orient terrain + allow multiple terrain pieces
    • Heightmap
      • Heightmap optimizations
      • Don't use png for file storage
    • Terrain manager
    • Move to better folder location - graphicsUtils/graphicsToolbox
    • Get height of terrain
    • Raycast onto terrain
      • Raycast working on multiple terrains
  • Fog system
  • Skybox
  • Integrate console system
    • Command system

GAME TASKS

  • Character in game
    • Character controller (movement)
    • Character controller (camera rotation)
    • Camera rotation in up/down axis as well
    • Character moves with terrain (not necessarily physics based)
  • Entity system
  • Day night system
    • Update shader lights as well

EDITOR TASKS

  • Terrain editor
    • Ray cast from mouse to terrain
    • Draw circle around mouse position on terrain

MISC PROGRAMMING TASKS

  • Clean up namespace clutter
  • Expose window from engine (width/height, etc...)
  • Get rid of smart pointer ( I HATE SMART POINTERS )

ART TASKS

  • Concept explorations
  • Digital painted splash art
  • Learn 3d modelling
    • Character model
    • Tree model

GENERAL TASKS

  • General game design
  • Re-organize TODOs to be more categorized

About

A game written in C++ with SDL/OpenGL


Languages

Language:C++ 95.5%Language:C 2.8%Language:GLSL 1.8%