ianthehenry / rogue

A roguelike, in Haskell

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rogue

This is a little Haskell. It is not actually a game, nor playable, and it's unlikely that it will ever become so. In fact it is mostly an implementation of digital FOV, because I'd never done that before and didn't know how.

There's also a video demo that shows off the cutting-edge "animations," i.e. actors that act faster than the character.

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A roguelike, in Haskell

License:MIT License


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Language:Haskell 100.0%