Nathan Wilson's repositories

unreal-rust

Rust integration for Unreal Engine 5

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aboidant

Playing around with the Bevy game engine, and eventually learning how to make boids.

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asyncscraper

Attempt at asynchronous web scraper.

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-examples

Shaders and other small Bevy examples

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bevy_common_assets

Collection of asset loaders for common file formats

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bevy_egui

🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate

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bevy-inspector-egui

Inspector plugin for the bevy game engine

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bevy_async_task

Ergonomic abstractions to async programming in Bevy for all platforms.

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bevy_flycam

Basic first-person fly camera for the Bevy game engine

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bevy_goap

An (in-progress) GOAP AI library for the Bevy Game Engine.

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bevy_mod_raycast

Unofficial plugin for raycasting in Bevy

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bevy_rapier

Official Rapier plugin for the Bevy game engine.

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bevy_serial

Serial Port Communication Plugin for Bevy

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bevy_tweening

Tweening animation plugin for the Bevy game engine.

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big-brain

Utility AI library for the Bevy game engine

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common-rs

A small collection of handy things I use in my projects

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leafwing-input-manager

A straightforward stateful input manager for the Bevy game engine.

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material3

Color library for Material You

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noisy_bevy

Simple stupid noise primitives for WGSL and Rust (glam/bevy types)

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Procedural-Terrain-Generation

A procedural terrain generation framework utilizing layered sine functions with diverse wavelengths and amplitudes, multiplied by Perlin noise for complex landscape creation.

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recursion

recursion schemes, in rust. haha,,, yes,, YES

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smooth-bevy-cameras

Bevy camera controllers with buttery, exponential smoothing.

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spider

The fastest web crawler written in Rust

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umya-spreadsheet

A pure rust library for reading and writing spreadsheet files

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