ialbertocamilo / PolyHook_2_0

C++17, x86/x64 Hooking Libary v2.0

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PolyHook 2.0

C++17, x86/x64 Hooking Libary v2.0

Article 1: https://www.codeproject.com/articles/1100579/polyhook-the-cplusplus-x-x-hooking-library

Article 2: https://www.codeproject.com/Articles/1252212/PolyHook-2-Cplusplus17-x86-x64-Hooking-Library

Community

Ask for help, chat with others, talk to me here

Packaging

PolyHook2 is available on vcpkg. Consider trying that installation method if you prefer. Just install vcpkg from microsofts directions:

Commands:

λ git clone https://github.com/Microsoft/vcpkg.git
λ cd vcpkg
λ .\bootstrap-vcpkg.bat -disableMetrics
λ (as admin) .\vcpkg integrate install
λ vcpkg.exe install polyhook2

You then simply include the polyhook headers, be sure to link the generated .lib.

Build

git clone --recursive https://github.com/stevemk14ebr/PolyHook_2_0.git
cd PolyHook_2_0
git submodule update --init --recursive

I provide directions for how to setup the visual studio cmake environment only. If you don't want to use visual studio that's fine, this is a standard cmake project and will build from command line just fine.

Visual Studio 2017/2019

clone and init with given commands

Open VS 2017, go to file->open->cmake.. this will load the project and start cmake generation. Next (optional step) go to tools->options->cmake->general->CMakeSettings.json path needs to be set to the polyhook2_0 directory that directly contains CMakeSettings.json, this will tell visual studio the build paths and also setup the build types (if it doesn't look right clear all the cmake cache stuff by cmake->clean all & cmake->cache->delete all & cmake->cache->generate. After all the stuff is done finally goto cmake->build all or cmake->build only or if you are in exe mode you can also set a startup item and release mode and use the play button. Capstone and asmjit are both set to automatically build and link, you DO NOT need to build them seperately.

CMakeSettings.json

Build Config

You can build 3 different things. By default an executable is built and the unit tests are run. You can also build as a library by setting the BUILD_DLL option in CMakeLists.txt. If you choose to build as a library you can build it for static linking using the BUILD_STATIC option. Both asmjit and capstone are linked to polyhook statically, regardless of the BUILD_STATIC flag, it controls only if the polyhook dll itself is static. I've setup an example project to show how to use this as a static library. You should clear your cmake cache between changing these options. The dll is built with the cmake option to export all symbols. This is different from the typical windows DLL where things are manually exported via declspec(dllexport), instead it behaves how linux dlls do with all symbols exported by default. This style should make it easier to maintain the code, the downside is there are many exports but i don't care.

Read the tests for docs for now until i write some. They are extensive

Features

  1. Both capstone and zydis are supported as disassembly backends and are fully abstracted

  2. Inline hook (x86/x64 Detour)

    • Places a jmp to a callback at the prologue, and then allocates a trampoline to continue execution of the original function
    • Operates entirely on an intermediate instruction object, disassembler engine is swappable, capstone included by default
    • Can JIT callback for when calling conv is unknown at compile time (see ILCallback.cpp)
    • Follows already hooked functions
    • Resolves indirect calls such as through the iat and hooks underlying function
    • Relocates prologue and resolves all position dependent code
      • Branches into overwritten section are resolved to the new moved location
      • Jmps from moved prologue back to original section are resolved through a jmp table
      • Relocations inside the moved section are resolved (not using relocation table, disassembles using engine)
    • x64 trampoline is not restricted to +- 2GB, can be anywhere, avoids shadow space + no registers spoiled
    • If inline hook fails at an intermediate step the original function will not be malformed. All writes are batched until after we know later steps succeed.
  3. Runtime Inline Hook

    • All the goodness of normal inline hooks, but JIT's a translation stub compatible with the given typedef and ABI. The translation stub will move arguments into a small struct, which is passed as pointer to a callback and allow the spoofing of return value. This allows tools to generate hook translation stubs at runtime, allowing for the full inline hooking of functions where the typedef is not known until runtime.
  4. Virtual Function Swap (VFuncSwap)

    • Swaps the pointers at given indexs in a C++ VTable to point to a callbacks
  5. Virtual Table Swap (VTableSwap)

    • Performs a deep copy on a c++ VTable and replaces the pointer to the table with the newly allocated copy. Then swaps the pointer entries in the copy to point to callbacks
  6. Software Breakpoint Hook (BreakpointHook)

    • Overwrites the first byte of a function with 0xCC and calls the callback in the exception handler. Provides the user with an automatic method to restore the original overwritten byte
  7. Hardware Breakpoint Hook (HWBreakpointHook)

    • Sets the debug registers of the CPU to add a HW execution BP for the calling thread. The callback is called in the exception handler. Remember HW BP's are per thread, the thread calling hook() must be the same as the one that is being hooked. You may find a quick detour, then setting up the HWBP in the detour callback, then unhooking to be a useful construct.
  8. Import Address Table Hook (IatHook)

    • Resolves loaded modules through PEB, finds IAT, then swaps the thunk pointer to the callback.
  9. Export Address Table Hook (EatHook)

    • Resolves loaded modules through PEB, finds EAT, then swaps pointer to export to the callback. Since this is a 32bit offset we optionally allocate a trampoline stub to do the full transfer to callback if it's beyond 32bits.

Extras

  • THOROUGHLY unit tested, hundreds of tests, using the fantastic library Catch
  • Fully wrapped capstone engine to emit instruction objects. The decompiler engine also tracks jmp and call destinations and builds a map of the distination to the sources, this allows the sort of logic you see in a debugger with the line pointing to the destination of the jmp. Capstone branch encoding features upstreamed to next and current submodule tagged to next
  • Fully wrapped VirtualProtect into an OS agnostic call. Linux implementation is in the git history and will be exposed later once stable and more complete

Notes

  • Breakpoint tests must not be run under a debugger. They are commented out by default now.

Future

Linux support

License

MIT - Please consider donating

Resource &/| references

evolution536, DarthTon, IChooseYou on Unknowncheats.me

@Ochii & https://www.unknowncheats.me/forum/c-and-c/50426-eat-hooking-dlls.html for EAT implementation

https://github.com/DarthTon/Blackbone

https://www.codeproject.com/Articles/44326/MinHook-The-Minimalistic-x-x-API-Hooking-Libra

https://wiki.osdev.org/CPU_Registers_x86#Debug_Registers

https://reverseengineering.stackexchange.com/questions/14992/what-are-the-vectored-continue-handlers

https://web.archive.org/web/20170126064234/https://modexp.wordpress.com/2017/01/15/shellcode-resolving-api-addresses/

https://github.com/odzhan/shellcode/blob/master/os/win/getapi/dynamic/getapi.c

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C++17, x86/x64 Hooking Libary v2.0

License:MIT License


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