A GPU path tracer written in Metal and Swift, with shading based on JIT compiling Cycles shader graphs. This is my first attempt at writing a GPU path tracer, so sorry about the poor performance 😅
My first attempt at writing a GPU path tracer
A GPU path tracer written in Metal and Swift, with shading based on JIT compiling Cycles shader graphs. This is my first attempt at writing a GPU path tracer, so sorry about the poor performance 😅
My first attempt at writing a GPU path tracer