iRath96 / raymond

My first attempt at writing a GPU path tracer

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raymond

Teaser

A GPU path tracer written in Metal and Swift, with shading based on JIT compiling Cycles shader graphs. This is my first attempt at writing a GPU path tracer, so sorry about the poor performance 😅

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My first attempt at writing a GPU path tracer


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Language:C++ 62.1%Language:Swift 17.0%Language:Python 6.6%Language:Metal 5.9%Language:Objective-C++ 3.5%Language:C 3.4%Language:Objective-C 1.3%Language:Ruby 0.2%Language:Shell 0.1%