iFallUpHill / mapwz-spawn-rate-boost

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NodeJS Map Spawn Rate Increase

Install the project.

npm install

For multiplying the spawn rate on a private server. Only accepts whole number multiplier rates or monster limits.

node spawnbuff.js --file="100010000.img.xml" --spawnRate=2
spawnRate_2x_100010000.img.xml created.
The mob limit has increased from 52 to 104 (2.00x)

node spawnbuff.js --file="100010000.img.xml" --mobLimit=120
maxSpawns_120_100010000.img.xml created.
The mob limit has increased from 52 to 120 (2.31x)

Analyze mob count and type in map.

node readmap.js --file="220010500.img.xml"
[ '3000005', '3110101' ]
The current mob limit is 36.
The current mob list is 3000005,3110101.

Strip etc xmls of unused nodes for a specific version. Configure exact nodes to strip or preserve at the top of the script.

node etcitem_nodestrip.js --file="0400.img.xml"
stripped_0400.img.xml created.

Generate QuestInfo queries.

node questinfo_queries.js --file="QuestInfo.img.xml"

Generate Act queries. Use uniqueidstart to specify the item uniqueid starting index.

node act_queries.js --file="Act.img.xml" --uniqueidstart=1000

Generate Check queries.

node check_queries.js --file="Check.img.xml"

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